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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Big thanks to Ethreon for the use of meshes from Vanilla Extensions to make certain pieces of the shacks snappable. Thanks to E, Searge, and Pra for the helpful xEdit scripts and tools they made which went into the creation of this settlement.
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Changelogs
Version 1.02.2
Improved appearance of borders to be less harsh using Pra's new script.
Version 1.02.1
Made an adjustment that should prevent the mirelurks from respawning on certain saves.
Further optimized the utility cell by linking its objects to an empty precombine.
Version 1.02
Added a FOMOD option to reduce tall grass in the build area.
Moved disabled references to an inaccessible utility cell to boost perfomance and load times.
Version 1.01.1
Fixed previs issue in PRP 69 version
Version 1.01
Dramatically improved the pathing within the default shacks, settlers should now be able to smoothly traverse all the structures.
Made every shack piece snappable and moveable, made them easier to expand upon
Version 1.00
Release
Put this mod near the bottom of your load order
I wanted to make a small simple settlement and always liked this little abandoned village, so I got to work and here we are. The location is on the northeastern bank of the lake and has its own map marker.
Features:
Fully Snappable Moveable Shacks
Highly Scrappable, the shacks, trees, bushes, leaves, and trash.
Regenerated Precombines
Custom Borders which perfectly match the build space.
Dynamic Navmesh that adjusts as you scrap
Attack Points beyond the settlement borders from the north and east.
Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
A Corpse Cleanup Box, scrap the box on top of the workbench to instantly remove the dead settlers, dead brahmin, bloodstains, and trash.
Installation: To avoid installation errors please read this short guide. This mod can be added mid-game.
FOMOD installer allows the choice between default and reduced tall grass in the settlement build area. Can be turned on and off mid-game.
The settlement itself is unlocked by clearing the mirelurks from the area. If they're already cleared 1 new mirelurk hatchling will spawn, kill the hatchling and it will unlock. Settlement Mods I've Made - Complete Sorted List