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Tenhats

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tenhats

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About this mod

A humble lakeside settlement with scrapping, regenerated precombines, custom borders, and navmesh precuts.

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Put this mod near the bottom of your load order
I wanted to make a small simple settlement and always liked this little abandoned village, so I got to work and here we are.
The location is on the northeastern bank of the lake and has its own map marker.

Features:
  • Fully Snappable Moveable Shacks
  • Highly Scrappable, the shacks, trees, bushes, leaves, and trash.
  • Regenerated Precombines
  • Custom Borders which perfectly match the build space.
  • Dynamic Navmesh that adjusts as you scrap
  • Attack Points beyond the settlement borders from the north and east.
  • Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
  • A Corpse Cleanup Box, scrap the box on top of the workbench to instantly remove the dead settlers, dead brahmin, bloodstains, and trash.

Installation:
To avoid installation errors please read this short guide.
This mod can be added mid-game.

FOMOD installer allows the choice between default and reduced tall grass in the settlement build area. Can be turned on and off mid-game.

The settlement itself is unlocked by clearing the mirelurks from the area. If they're already cleared 1 new mirelurk hatchling will spawn, kill the hatchling and it will unlock.


Settlement Mods I've Made - Complete Sorted List

My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
And Stay Down! Extended Essential NPC Knockdown Times
Nuka-World Raider Clutter Cleanup with regenerated precombines