For the users (like me) that use FallUI - Workbench , we have an extra column with the name of the mod ( sight, barrel.... ) that help us identify what we want to change. (like the first image)
For the users that use vanilla workbench, just have mod name itself. (One colum only) To help identify quickly, I added 3 or 6 characters in the beginning of each mod/inventory name, to help identify what it is (second image green box)
The second image serves also for reference / label / legend
I was able to install the mod found the problem with manual install (anti virus) mod manager still won't install it though. at least i can play the mod now. great work on such a beautiful rifle.
I'm having trouble installing the mod. It won't install through mod manger and when i try to install it manually i get an error massage. saying texture. ba file will not copy.
all tools and mods are catching up, and there is competition for gun mods, at least do it for the mods or show me the way i and i can help ya and you post
this is my favorite rifle mod so far. just above the Mk18 mod. i want to see if there was a to make see through scope work or FTS. i downloaded one then changed to the other. but i want to see through the LPVO but still see the scope. not go to just to a crosshair view. so you know if this is possible or what i am just doing wrong ?
What exactly does the _Projectile.esp handle, and is it actually required for the weapon to work, or can I just leave it disabled to spare a plugin slot?
Nevermind, it probably manages the properties and functions of the special munitions 556 has access to. Can prolly leave it disabled if I have no need for them.
I just recently made True Damage patch however I forgot to ask your permission. May I ask if I could still patch the ammo for this mod? Thanks for the great mod.
1087 comments
For the users that use vanilla workbench, just have mod name itself. (One colum only)
To help identify quickly, I added 3 or 6 characters in the beginning of each mod/inventory name, to help identify what it is (second image green box)
The second image serves also for reference / label / legend
LEGEND
Based
so you know if this is possible or what i am just doing wrong ?
Burris XTS II
Coriolis V4
EOTech CNVOT
Eagle Eye
Farsight 11
HMW - 20
Locus SP
March F
Nightfroce ATACR 1-8x24
Primary Arms 8x24
Vortex Eleanor 1x10
Cortex LPVO
Vortex LPVO
Vortex LPVO 1x10 - Taped
Nevermind, it probably manages the properties and functions of the special munitions 556 has access to. Can prolly leave it disabled if I have no need for them.
since i have 4 types of projectiles in 5.56 i can't remove muzzle light from suppressors originally that game offers, so must be done with a script
Edit: I had downloaded eggroll version but somehow it still not work.
Nice mod tks btw.
May I ask if I could still patch the ammo for this mod?
Thanks for the great mod.