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LarannKiar

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LarannKiar

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About this mod

Just like for grenades, a shader highlights the trajectory of Mini Nukes and Nuke-nukes.

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About this mod:

A simple F4SE based mod that makes the trajectory of Mini Nukes and Nuka-nukes highlighted by the same hardcoded shader that the "grenade throwing arc" has.

It works pretty similarly to the grenades' shader as well: you can see the trajectory and impact/expload location of the bombs even before you pull the trigger. The difference is that the shader is not forced, so you won't see it if you don't want to, it's activateable, see below.

This ability is unlocked along with the grenade arc shader so you only need to have the Demolition Perk with level 2.


How to use:

1) Equip a Fat Man or a Nuka-nuke launcher
2) Aim with it (so just zoom in), and hold the aim key (while you're aiming, the small icon showing "1 grenade" is visible on the HUD)
3) Press the power attack / throw grenade key, and hold this key as well
4) The arc shader should be visible now (if you want to, you can release the throw grenade key to shoot without the arc)
5) Shoot
6) If you're still holding the keys, just release them after shooting

If you're in first person mode and you choose to hold the two keys while shooting, to achieve the best transmission between shoot-reload animations: release the throw grenade button after shooting (quickly if you're not in Power Armor; otherwise, wait for at least a half second), then wait a second until the launcher is almost holstered for reloading, then release the aim key.


Notes: Fat Man-like mod added weapons should be supported as well. You can of course throw a grenade while having an equipped Fat Man, just don't zoom in during throwing.


Hitting an Eyebot from 100 yards


Special trajectory shader for MIRV launchers
(shows where the bomb would expload in the air)



Power Armor + Nuka-nuke vs. Deathclaw


Ability to turn on/off and reset mod at will:

[StopQuest FatManArc] == to turn off the mod
[StartQuest FatManArc] == to turn the mod back on (it also gets reset)



Requirements:

F4SE