About this mod
Adds 30+ new workshop buildable Guard Posts. GUARDS WILL IDLE DISPLAYING THEIR EQUIPPED WEAPON. The new guard posts are pre-existing junk items, like a door mat or piece of plywood, that have a Guard Post Marker attached. Includes vanilla Guard Post and Guard Tower with my weapon display modification applied. Employs 1 Settler, Gives 2 Defense.
- Requirements
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A Fallout 4 mod by Retsam (NexusMods).
BRIEF SUMMARY
A vanilla Fallout 4 mod that will add an additional type of Guard Post to the Workshop construction menu. The new items are pre-existing items, like a door mat or piece of plywood, that have a Guard Post Marker attached. Employs 1 Settler, Gives 2 Defense.
In Version 2 Guards will idle displaying their equipped weapon.
This is my first shared mod. If you like it, Please click the Endorse button.
Endorsements are how I know people like the mod. If no one likes my work I doubt I'll continue to invest the time.
REQUIREMENTS
• Fallout 4
FEATURES
• Adds over 30 Workshop buildable guard post mats in the form of small floor/ground decorations.
• Includes a Transparent mat. Great for getting getting group screenshots with weapons drawn.
• Employs 1 Settler, gives 2 Defense.
• Idle Guards will display equipped weapons. (Only in conjunction with my guard posts.)
• The mats also have RobotMarkers. Any robot you can assign to vanilla guard posts should be able to use these also.
• Includes replacements for the vanilla Guard Post and Guard Tower. Use these and your guards will display their weapons instead of the 'finger-gun'.
* These are additive. I did not replace the vanilla file versions. You will find my versions in my menu.
• The Guard Post has additional snap-points for floors. Can be used as a balcony.
• Floor mats have Direction Indicating 3-D Arrows to help with mat placement.
DESCRIPTION
Ever wanted to post a guard outside of your bunk house? How about posting a guard beside your workbench, your store, or on a balcony? Want to flank that cool looking defense post with extra guards? With this mod you can.
You have more freedom about where to put your guards, even indoors, while using less real-estate to provide more jobs.
This mod uses a few random pre-existing items like door mats, plywood, sheet metal, coffin lids, etc. and attaches a Guard Post Marker to them. The build cost and scrap return are the same as their regular counterparts, but provides 1 job and 2 defense.
* Version 2: The replacements for the vanilla guard post and guard tower provide 1 job and 4 defense.
The objects are keyworded just like vanilla guard posts, meaning anything that involves vanilla guard posts, like guard rotation or attacks, will
include these also. The game will see these the same as any other guard posts.
NOTES
In the interest of keeping things simple, I set items to use basic materials rather than making complicated recipe requirements. For example painted logos and posters use cloth; asphalt and stone use concrete; etc.
Again, trying to keep things simple I used pre-existing materials from the base FO4 for some material swaps. I did not edit those materials, but if any other mod ever does it will effect this mod. Keep that in mind.
I tried to not get too carried away with the variety of buildable objects I've added. Of course there are many more in-game objects that would be cool to use a marker, but I figured I already had enough to give players some options. There is also the fact that a lot of the 'cool' items belong to some DLC and I wanted to avoid having DLCs as a requirement.
USAGE DETAILS (These notes have been updated to reflect the current version of 2.2.0)
You will find the items in the Workshop Build menu: Defense --> Guard Post Markers
The created items are directional, just like a regular guard post. This means they have a 'front' and a 'back'. When you select the item from the build menu it will initiate facing the same direction you are facing. So if you dropped it as-is, the guard will be looking away from you. This means if you want to put one in front of a wall, you will have to rotate the item or the guard will be facing the wall. I added Direction Indicating 3-D Arrows to help with placement. The arrows only show up when the mat is targeted in build mode.
One time I had a mat as close as possible to a wall and the Guard never got on the mat, but most of the time the guards will find a way to get where they need to be. A couple of times I saw one 'slide' into position. Like any other type of furniture, if the AI does not have a valid path it will not work correctly. Make sure they can get to the mat. If you have a mat close to an object and have trouble, add some space between the two and see if it works.
One of the cool uses for this mod is to put guards on rooftops. That is totally possible, but there is one catch. Many roofs are not meshed for the AI to walk on. To get around that, if you simply place any type of floor piece on top of the roof the AI can walk on it, assuming you give them access. I have guards on top of Red Rocket by placing plywood floor pieces on the roof and a stairway to get up there. BTW- I also have a guard 'check-point' by placing a mat in the middle of the road at Red Rocket, since the workshop zone includes some of the road out front. Even if nothing ever actually happens there, it looks immersive.
Another fun usage is to take the 'Transparent' mat and make a 'Parade Ground' for cool screenshots showing off your peeps.
Be sure to upload any SFW pictures you want to share. I'd love to see them. :)
INSTALLATION
Create a safe Save Point BEFORE installing this mod.
This mod installs like a regular mod, no special actions required. If you use a mod manager, it should automatically put everything in the correct place. If you want to do it manually (I strongly recommend you don't) the sag_GuardPostMarkers.esp, sag_GuardPostMarkers - Main.ba2, and the sag_GuardPostMarkers - Read Me.txt will go in your game's Data folder, same place as any other mod you may have.
REMOVAL
Keep in mind this mod adds new world items that will be in your Save game.
As with any mod, you should create a safe Save Point BEFORE installing this mod.
If you want to remove the mod, FIRST remove ALL the new items from this mod you have built, including any you may have stored in a Workbench, then Save and Exit the game, and then remove the mod.
Failure to do that will most likely corrupt your Save game.
You have been warned.
FINAL NOTE
I have been using my mod files in my own game with no issues, but this is the first time I have packaged a mod for sharing. I made effort to follow tutorials to provide you with a proper clean mod, but there is still a chance I missed something. Please safeguard your game and don't hesitate to provide me with any constructive feedback on corrections I should make for a shared mod.
GENERAL OTHER STUFF
• Cleaned with FO4Edit.
KNOWN ISSUES
• No known issues.
• I am not aware of any issues in regards to load order.
CREDITS
♦ I used Bethesda's FO4 vanilla files combined in new ways to create my mod. I did not use anybody else's work.
♦♦ My Other Mods ♦♦
Retsam's Construction Pack
More than 700 Workshop Construction items related to Settlement Structures. Most items are unique never-seen-before pieces that enable
some very creative settlement buildings.
Retsam's Vendor Sales-Counter Spacer Blocks
Helper Blocks that snap to walls, each other, and the ends of the counter-top style vendor booths. Enables precision placement of the
Vendor Sales Counters. Easy and Effective.
Retsam's Better Planters
You get 9 plant varieties in 4 different planter styles (material). They are appropriately sized and given snap-points that enable them to snap to floors and each other. 6 planters will perfectly cover one full floor square. You also get 1 of each frame style with Soil only.
♦♦ VERSION 2 HIGHLIGHTS ♦♦
Guards will idle displaying their equipped weapon :)
I've added modified versions of the vanilla's guard post and guard tower.
I've added several more mats. There are more than 30 now.
Due to the number of items, I've redone the Build menu to use sub-categories.
Version 2 UPGRADE NOTES
In testing I have found that guards already assigned to my mats from v1 might need to be told to move around after upgrading to v2 to get them to start showing weapons. Just select the guard, point somewhere and give the "Go" command. When they return they should start idling with equipped weapon shown.
Be aware the guard tower can be quirky. On occasion the AI seems to take a long time to find the path up the stairs, but 99% of the time it will eventually figure it out. If you have a guard that insists on standing up under the front-edge of the tower, manually walk them around to the steps. The vanilla .nif file has a couple of goofs in it, including some missing collision around the front. I fixed it best I could, but I'm still learning.
In theory there should not be any breaking changes going from v1 to v2, but there are some significant changes between the two and there is the very real possibility I missed something. Hence the reason I skipped all the way to v2. Exercise due diligence and make manual backups of your game before upgrading.
For several reasons this mod will not apply my "display weapons" fix to any other items in the game. It will only work with my guard posts! No other mods or vanilla files are changed. I'm firm on that decision. But, to be nice I did give you my versions of the vanilla Guard Post and Guard Tower. Same base vanilla models, with my modifications, so you should be able to swap out the vanilla versions with mine and get your idle guards showing off their weapons. :)
♦♦ VERSION 2.1 HOTFIX♦♦
I made a mistake in the BA2 file I had to fix. Since I had to upload a new package anyway, I left the WIP Transparent mat in it.
I call it a WIP, but it actually does work - with a few caveats:
* It is just my base square model I used on the other mats, with a transparency. To the game it is still an object with physics. So the end result is due to it's thickness if you look closely the guards' feet are just above the ground.
* It is Transparent. Once you drop it, you can't see it. Best remember where you put it. :P
* It will show up in Build mode if you "target" it. (Point the center dot at it)
* Don't complain to me you can't tell which way the guard will face. I know. The Directional Arrows are part of the WIP. I just figured some of you might enjoy playing with the mat as-is. It won't break anything.
♦♦ VERSION 2.1 CHANGES ♦♦
* Modified my versions of the vanilla Guard Post and Guard Tower to allow them to sink further into the ground. Just to give more flexibility on placement.
* Added snap-points to the Guard Post so it will snap to full-sized floor pieces, along the center-line. It can function as a Guard Balcony.
♦♦ VERSION 2.2 CHANGES ♦♦
I added Direction Indicating 3-D Arrows to most of the mats. The arrows only show up in build mode and will help with placing the mat so the guard faces the desired direction.
♦♦ VERSION 2.3 CHANGES ♦♦
Increased Mat defense to 2, Tower Defense to 4.