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LXYDuckboy

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LXYDuckboy

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About this mod

The sequel to my original craft everything mod, more streamlined, and more compatible than ever!

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Crafting Mastery 2
Requires: Standalone Workbenches and Mod Configuration Menu
Craft anything you could ever want and more.

Want a Water Zapper for all your settlers? Want both you and piper dressed as kellogg? Want to create an army of Mechanist lookalikes?

Do this and more with Crafting Mastery 2!.. AGAIN!

Now more compatible with other mods than ever! With more options than before to disable parts you don't want, and with minimal overrides so pretty much shouldn't effect any other mods you might have installed!


Includes the following recipes all craftable from base game and all DLC's:
-Armor and Clothing
-Weapons
-Power Armor
-Ammo
-Junk
-Food, Sodas, Herbs, Alcohol

And when I say All i mean all... yes even replicas of those unique items you once thought was single item only is possible (optional). Now you and Deacon can stop fighting over that Deliverer pistol and have one each! or make a copy of that awesome Tesla Armor and duo team your enemies in style!

Also Comes with a Craftable Cure for that aweful disease you can get that makes you have -10hp (you know the one) if you have it and curie's companion schematics unlocked

This mod comes with 3 ways of crafting Ammo:
Easy - Makes all items craftable from basic components like the normal game.
Hard - You need to craft Primers and Casings to be able to make the ammo.
Hard Alt - Same as Hard but with alternate menu listing where ammo is listed per ammo type using the ol' Armor Keywords layout.

Also comes with some optional ESL's that were made separate so if you have mods installed that might effect these you can forgo them:
Fair Nuka Mixes: Make Nuka mixing fair by making 2 bottles for recipes that take 2 to make.
Syringer Upgrades: adds a few new syringers and moves them to the ammo bench when ammo crafting is on.
Throwables in the explosive workbench: does what it says on the tin! move the throwables like grenades and traps to the explosive bench.

Also has optional settings using MCM:
Don't want certain workbench recipes like armor or ammo because you have another mod for them (stupid dual recipes!), turn them off. Anything in the default game like ammo will magically be moved back to where it once was so you won't get blocked from crafting base game items just because you disabled it. (eg: turn ammo crafting off, and your acid soaker ammo will be back in the chem bench).

Immersive Craftables Mode: a large scale option in MCM that changes the way this mod works! Start with only the Engineer Workbench and unlock everything though gameplay such as ammo, weapons, armor, etc. so you don't start out as a master crafter!! Can be turned on/off at the press of a button!

Also includes patches for other mods and some creation club content so they play nice here :)

Has full ECO Redux support so the bench accepts all the relavent recipes. Also with immersive mode, it slowly unlocks the benches as you unlock them so you can use immersive mode on the go and unlock benches as you play!

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Also make sure to note: if this is uninstalled you'll lose all the replicas and only keep the default ones 
since uninstalling this means the replicas no longer exist (separate IDRef#). All of these have replica after their names so you'll know which ones are effected.

ALSO NOTE: THIS IS A COMPLETE OVERHAUL OF CRAFTING MASTERY SO CHANGING OVER FROM A SAVE USING MY OLD MOD MIGHT HAVE ISSUES SUCH AS REPLICAS WILL HAVE TO BE REMADE!

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Disclaimer:
Again a Special thanks to 'Crafting Workbenches' by drdanzel for most of the base game items and for which this mod and my previous are based and some parts originally used from. Without their mod this one simply wouldn't exist as it started as just a way of updating theirs but with it now lacking updates and the drastic changes of this one going forwards,  I felt it was right to be standalone and thanks to drdanzel for permission in doing so. Don't forget to kudos drdanzel for his brilliant work that started me on this and allowing me to update it in the first place. drdanzel.. if you do return... YOU ROCK my friend! :-) remember to kudos and endorse his mod too!

Thanks to the combined efforts of
 Valdacil, Thirdstorm, and Gambit77 for their amazing work on Armor Keywords which allowed mods like this to even have a base to start from in the early years. 

Also Thanks to Whisper for their new workbenches mod 
Standalone Workbenches from which all the new benches are used.
Also Thanks to SarahAda for permission to add their patch mod Loads of Ammo DLC Patch to be included with loads of ammo's patches.