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Changelogs
Version 1.2.6
Changed so that Smokescreen will no longer engage in combat, which was causing issues due to her being immortal amongst other.
Version 1.2.5
Made Robo Clinic location change into an optional file. This should help with compatibility with other mods.
Made edit to Radio Raider's radio into optional file as the edit could cause you to have a questlog telling you to "listen to the radio" without actually having access to the radio if out of range. Made optional instead of removing in case some want the change still.
Version 1.2.4
Fixed Bartender vendor in Tremont Street Speakeasy to properly sell bar related items.
Fixed alternative Bartender to have proper vendor dialogues.
Version 1.2.3
Fixed so that Bidder in Auction House who'd drop a unique holotape (meant for another NPC) on death no longer does so.
Fixed clipping rug found in cottage in Paradise Bay. Will require updated PreVisibines for change to apply.
Quest marker fix in last version didn't seem to work for everyone. Tried fix with another method that hopefully should work for everyone.
Version 1.2.2
Moved turret inside "Cave" that was clipping into another turret.
Fixed mismatched texture for Anchorage. Most noticeable with the neck being smoothskin.
Fixed issue where quest marker towards "Robot Clinic" in "Hail Oh Hail Oh Infantry" wouldn't work.
Version 1.2.1
Removed dirty edit near new Robot Clinic location.
Version 1.2.0
Changed range of the Distress Signal from "unlimited" to 43k. It'll now only start the quest once you get a bit closer to the quest area rather than right outside the vault.
Version 1.1.9
Fixed an issue where Boston Bordello map marker would show Settlement Status from Hangman's Alley.
Version 1.1.8
Moved door to Robot Clinic to a building up to the right. Slightly modified interior to better match the exterior. Removes need of patching for SS2.
Version 1.1.7
Updated the restored "PreVisibines" entries to use vanilla Version Check date to ensure that the PreVisibines scripts ignore them.
Slightly moved billboard that was clipping in a weird way.
Version 1.1.6
Fixed visual glitching found near East Boston Prep School.
Changed door found at Lakeview Pier to trapdoor to better match the cell. This also restores broken PreCombines at the location.
Restored disabled Sofa that would break PreCombines over at Fiddler's Green Trailer Estates. Works fine with it enabled.
Restored disabled Tree that would break PreCombines over at Paradise Bay. Works fine with it enabled.
Version 1.1.5
Fixed an issue where the script for the Auction House would loop due to missing properties.
Version 1.1.4
Fixed an issue where sometimes a floating door could be found inside the Auction House if used together with the "Tales from the Commonwealth - Visual Fixes" mod.
Version 1.1.3
Fixed vendor in Belcher's Cave to end dialogue when entering trade.
Removed ownership for Belcher's Cave.
Made Zynx's Shotgun a proper legendary weapon.
Version 1.1.2
Forwarded lighting fix in Charles River Auction House that was previously part of my ELFX Patch in preparation for v2.0 of ELFX - PreVis.
Version 1.1.1
Reverted edits to R4-04. There is a reason they're not essential, just like Deacon.
Version 1.1.0
Changed 3DNPC Raider Faction, Robot Faction, East Boston Faction and Paradise Bay Faction to be allies with themselves. They'll no longer ignore you attacking their friends.
Removed Vendors from above factions and created new unique vendor factions and added the merchants to their own Vendor Factions. Just like how vanilla does it.
Slightly rebalanced Crash's and Lynn's vendor lists. Lynn actually sells wasteland cooked food and Crash focus more on scrap now.
Version 1.0.0
Added eXtraMarkers for Indecent Exposure.
Fixed Navmesh issue misleading Indecent Exposure quest marker to send you to the wrong church.
Set Auctioner dialogue inside Auction House to player activated.
Cleaned up leftover junk as well as Navmesh inside Auction House.
Reduced Shop Inventory for Vendor inside The Full Exposure.
Flagged R4-04 as essential.
Tales from the Commonwealth - eXoPatch
A patch for Tales from the Commonwealth with various small fixes. As this patch is more of a "fix" mod I won't detail the changes in the description. Check the Changelog for all the changes made.
I did add a new global: eXo3DNPC_eXtraMarkers This global if you change it to 1 will show extra markers where I've added them to make life easier, yet didn't feel that they were strictly needed to finish the quest and thus could be considering a bit cheaty. Will mention in changelog when adding extra markers.
Console Command set eXo3DNPC_eXtraMarkers to 1 Optional Changes Robot Clinic moved to building to the right to better match the interior. Also makes it natively compatible with SS2. Reduced range of Distress Signal so that it no longer automatically triggers after you leave the vault. Head south to trigger it.