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modderat

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modderat

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About this mod

Adds a hacky but decent support for multi-layer decals and head wounds (read desc for incompatibilities).

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WARNING!
  • This mod requires manual setup for custom bodies. I currently only provide vanilla ones (but I can introduce more).
  • This mod introduces a problem: first-person hands disappear. (fixed on v2)
  • Fallout has a bug with skinned decals: they stop working once you load a save. You have to load the save again to fix it.

Why

One thing I hate about AAA games nowadays is the laziness and total lack of care from developers in delivering proper wounding and damaging responses for characters.

What it does
  • it adds a multi-layer decal and head decal system
  • it means you can loot gear and still see decals (and where your shots land)

How it is done
  • It works by hijacking the MaleHands.nif and FemaleHands.nif and injecting a transparent mesh that accumulates decals
  • Basically, it creates a thing I call 'decal-mesh'
  • This mesh is composed of a copy of whatever body mesh you might have installed + a modified HeadGear1.nif, for fake head decals
  • The mesh is then assigned a transparent dummy material
  • Then I modified the naked skin and hand armors to always render hands (which ends up rendering the 'decal-mesh' too)
  • I followed a similar technique from zalteredbeastz

Problems
  • Incompatible with body mods, or anything altering character hands .nif files. However, you could create your own 'decal-mesh'
  • Incompatible with anything that modifies: records related to human skin and hands armors/armor-addons, as well as the human race record
  • It only works with humans as of now (no super mutant, no children, probably not working on ghouls as well)
  • Doesn't work if using mods that implement unique-body for player/NPCs, as it would require per-body tweaking (could be made to work though)
  • It makes first-person hands disappear (fixed on v2)
  • Another minor issue is, it makes the hands model always 'equipped', which could introduce clipping issues on certain armors that have tight gloves

Tools I used
  • Outfit Studio
  • FO4Edit
  • Blender
  • Material Editor