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Author notes
Before you do anything with my mods, you must ask me first. If your change is for personal use, you may make it without asking me first. If your change is going to be shared with anybody other than you or a small group of friends (~4) who agree not to share the change, you must ask for my permission first.
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-Fixed minor visual discrepancies in the model and 1st person Power Armor animations. -Changed the DG-2's cubemaps to mipblur_DefaultOutside1 from Chrome_e.
Version v2.2
-Removed some unused textures pertaining to the original DG-2 to reduce file size.
Version v2.1
-Optimized all materials to improve performance. -Overhauled the DG-2's model and animations. -Implemented the new "Palettes" system for Wonder Weapons.
Version v2.0
-Added a Quest that helps you to obtain all the items -Added requirements to build and craft items in this mod -Added 2 unmarked quests to obtain some old items and some new items -Re-Made DG-2 Animations in 1st and 3rd person -Added 3rd person Power Armor animations for the DG-2 -Removed all crafting recipes from vanilla workstations -Added new workstations -Added new Workshop Categories for everything in this mod -Reworked some crafting recipes -Gave the Safehouse a much-needed glow-up -Added new Easter Eggs to the Safehouse -Added [INTEL] prefix to all documents, to help with collecting them all -Made several adjustments to the DG-2's stats -Increased Range of both the weapon and its projectile -Altered the Projectile setup to hopefully better help its ability to chain
Version v1.5
Overhauled DG-2's Aesthetics, as well as added a Display case and Blueprints Poster for it.
Version v1.0
Initial Release
REQUIEM CLASSIFIED ARMORY VICERIMUS MORTEM
On December 14th, 1984, A Requiem Strike Team is captured by Omega Group operatives while operating in the Ural Mountains. The Director, aware that a significant blow has been dealt to Requiem, launches a multi-dimensional research and development project, overseen by a single researcher. This series of mods will allow you to follow their path, uncover their story, and wield dangerous weapons of undead destruction. Get out there, and make Requiem proud.
Main Features:
Wunderwaffe DG-2 Pull the trigger and watch 'em fry.
This weapon has a storied history. From 2009 to 2025, many an operator has used this weapon to eviscerate both the Damned and the Doomed with chain lightning. Shocking!
Jugger-Nog Soda You're not drinking it for the taste.
Need some help to get by? This chemically engineered beverage has been infused with 115 Aetherium, and as such, can give you a major buff in any combat scenario. Now with real eggs!
Requiem R&D Lab Coat Ready for a field test?
A dedicated researcher once donned this lab coat. Seeing as they're not around, it seems like it's yours, now.
Requiem Safehouse Autumn You'd be surprised what people leave behind in a crisis.
Travelling across dimensions is a dangerous and time-consuming ordeal, especially when your entry gate is the Dark Aether. Requiem made many safehouses across their dimensional travels. Safehouse Autumn was their initial research site in this dimension. Can you uncover the full story?
Wonder Weapons Workbench Your one-stop shop for Wonder Weapon accessories.
Wonder Weapons and their Ammunition aren't exactly common in the Wasteland. This is your chance to change that.
Jugger-Nog Soda Machine Be honest: You're just placing it for the jingle, aren't you?
If you want more Jugger-Nog Soda, you better be prepared to shell out the cash, or find a laundry list of Items.
New Settlement Objects Spruce up your Settlements with Requiem-Certified flare.
To place these in your settlement, you'll need to unlock the required perks. To get said perks, you'll need to complete the Main Quest, find all Intel documents, and [REDACTED].
Additional Information:
How do I get these items? Act like a scientist.
At level 25, you will unlock a new quest in your Pip-Boy. That will point you in the right direction. Make sure to do your homework - There are rewards for total completion.
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