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Thing333

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thing333

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About this mod

Do you want your minutemen a bit more dirty and rusty? Are you tired of the vanilla wannabe colonial soldiers but mods like "Militarized Minutemen" are just too tactical? Well I have a solution for you!

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Welcome to my first large outfit mod, I've always been a minutemen kind of person and after a few playthroughs of the walking dead saints and sinners I decided to try and make my own outfit pack for the minutemen


Huge and I mean HUGE thanks to DefaltTheFixer for not only letting me use a ton of the equipment in the Mercenary Pack and the Gunner Outfit Pack, but for also teaching me how all the behind the scene magic is done when making an outfit pack

Also a big thank you to JKruse for walking me through a lot of the issues, and listening to my stupid questions lol

and lastly, thank you to Corvalho1 for letting me use some of the assets from Militarized Minutemen

Now this mod contains 20 new outfits available at the chemistry bench some establishing new roles for the minutemen such as Rioter Units, The FFU, as well as Settler Guards, the mod also contains 17 helmet and helmet variants, trying to stray away from the leather hats a tiny bit (since other mods already have hat variants)

This mod does not edit Minutemen LLs as I did not want to cause any conflicts or issues with other mods that do the same thing like "We are the Minutemen" so for now you can get the outfits solely in the chemistry bench, though if you are looking for replacers there is  this mod which gives you a more basic replacer system (manually integrated into the Level Lists) by RobustoSaurus special thanks to him of course

Now for new lore crap!
so for these outfits come new, little lore pieces I came up with, this does not have to apply in your game, these are just little things I made up

  • Rioter Unit: These are basically the heavy armor soldiers, they get in your face and take bullets to the chest

  • F.F.U (Feral Fumigation Unit): the FFU is responsible for travelling with Scouts in order to find settlements, once a habitable settlement is located the FFU is sent in to purge the entire settlement of hostiles, they're better suited for hostiles such as animals or Feral Ghouls, Hence the name (Feral Fumigation)

  • Settler Guard: Explains itself, the Settler Guard is a branch of the minutemen comprised of settlers defending their homes instead of going out and fighting the war, these settlers are not treated as conscripts, they're responsible for their own settlements defense (of course they get help) these guards have less armor and supplies
  • EOD Unit: since its not unlikely that gunners and raiders dabble in the art of improvised explosives, the minutemen now have an EOD unit that can deal with these issues...mostly just detonating them anyway but still! Its a cool suit, and paired with the metalworks helmet makes for a good Juggernaut

Remember, this is just what I made up, you establish whatever minutemen stuff you want with this mod


and post your screenshots! I like seeing em adleast :)

Update 1.2 outfits:
~Recruit
~Field General
~EOD
~Machine Gunner (redesigned)
~Operator (redesigned)

1.1 outfits: 
~Infantry
~PT/Trainee
~Medic
~Rioter
~FFU
~Sergeant Uniform
~Classic Uniform
~Scout
~T shirt (Underarmor)
~Bare Uniform (Underarmor)
~Artillery Corps
~Operators
~Officers
~Rangers
~Marksmen
~Settler Guard
~Mechanic
~Combat Engineer
~Marksmen
~Security