Warframe is better than Destiny btw.
You may need to start a new game for the outfits to appear for already existing Super Mutants (or just use the resurrect command). Newly spawned Super Mutants should work as intended.
- Replaced "SuperMutantOutfit", "SuperMutantBlindOutfit", & "SupermutantSuicideOutfit"
- Strong's outfit has been left alone; you'll find plenty of clothes for him anyway by the time you recruit him.
- ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit
Holy smokes, the sheer amount of time I had to put in creating the crafting recipes for each armor and weapons. It wasn't worth it. No matter what you guys say.
-- esLp Replacer --
- Compacted Form IDs to convert to ESL
- ESL-flagged ESP file
- Removed Worldspace/Cell edit
- Removed unnecessary & dirty edits/overwrites (Dead Raider NPC, some armors, some weapons, some armor addons, etc.)
- Disabled a single weapon script-injection that went into a mod-added container, which I also removed
- Added Head armor flags to Super Mutants Retrograde Armor as the neck part stretched too far up making it clip through 80% of the Super Mutant's head
- (v1.0.1) Removed the "player only" flag on the weapon 'Uriel's Gift'
- Crafting Recipes are at the cooking station
- Created crafting recipes for all Destiny armors with its own category (Destiny 2 Outfits)
- Created crafting recipes for all Destiny Super Mutant armors with its own category (Destiny 2 Outfits Super Mutants)
- Created crafting recipes for all Destiny weapons with its own category (Destiny 2 Weapons)
Requirements
Guardian Armor and Weapons Pack FO4 Edition (REQUIRED)