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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
Donation Points system
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Changelogs
Version 005
General - Renumberd FormID for ESL flag - Renamed train car "Door" to "Boxcar"
Doors - Replaced trap doors transition "technique" for RelayTowerInt08 "Train Car" [CELL:001B2ED1] to invisible Boxcar door transition - NOTE: There is no reason to apply a trap door to a box car, since there is no load door for any of the boxcar doors an invisible door was placed. Details see the image section.
Version 004
General - Removed leftover doors and UDRs - Fixed snap to grid for Boxcar doors
Version 003
Doors - NHMFreightDepot01, boxcar door was set "Barred"
Version 002
Doors - Fixed unneeded Door alteration
Version 001
Doors - RRBoxcarDoor01Static was replaced by RRBoxcarDoor01Static "Door" - RRBoxcarDoor02Static was replaced by RRBoxcarDoor02Static "Door" - Lock Data was set to "Novice"
Overview
Allows to open former static Boxcar Doors to open room for more exploration.
- Almost all doors are set to "Novice" - The mod doesn't add new loot
Installation
This mod can be in-/uninstalled anytime. The plugin is ESL-flagged, don't count against normal ESP/ESM limit. None of the files affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Future Plans
Boxcar Decoration, if your interested which box cars/doors precisely, the list in the spoiler tab will show you.