Replaces the prewar and raider crates. Trust in your senses.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
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Changelogs
Version 005
General - Added "lite" plugin which swaps the world model texture path - NOTE: use onyl one plugin at a time
Version 004
General - DATA\Rotation\Z was fixed for all wood crate references, was 90° off
Version 003
General - Loot_Raider_ExplosivesBox "Explosives Box" [CONT:09000F9C], model was changed to "WoodCrate02.nif"
Version 002
General - File was flagged ESM, ESL flag was removed - Cell and world space reference was overriden by wood crate equivalent to avoid container record conflicts
Version 001
Initial Release
Overview
This mod replaces the yellowish wooden crates with raw wooden crates. From my research in the data i would say that this is cut content and was supposed to be used.
The leveled list have not been changed. Its just a model replacer.
Installation
This mod can be in-/unstalled anytime and does not require a new game to work.
The ESP is flagged ESL-ESM. The plugin don't count against normal ESP/ESM limit (255).
This mod does not affect (Pre-)Combined meshes or Pre Vis data.
Compatibility
This mod works with both, the Old- and Next-Gen update. For third party mods ask the author of the mod of interest.
Credits
- Bethesda, for Game and Creation Kit - ElminsterAU & Team, for their invaluable tool xEdit - Nexus Community