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rsm000rsm

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rsm000rsm

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About this mod

Providing names (and more) to unnamed but otherwise unique members of the four primary factions.

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The final standalone installment of my "We Have Names" series, We Have Names (and more) - Factions Edition focuses on numerous NPCs from the game's four primary factions.

Features
  • Proper Names: Unique but otherwise unnamed NPCs are given proper names.
  • Replacement Faces: There are numerous instances of unique, placed NPCs sharing the same faces. For instance, there are eleven generic scientists in the Institute, but there are only three faces distributed between them. These duplicate faces have been replaced with unique faces so that the NPCs in question will have unique faces of their own.
  • Height Scaling: All NPCs touched by this mod possess height scaling in keeping with previous entries in the series.
  • Cut Content: Includes the cut content NPCs from my Railroad Synth and Brotherhood Scribes mods, but here, they have names and height scaling.

Compatibility
If you are using this mod, you do not need Face Fixes - All in One (or the standalone options).as both mods use the same replacement faces. Otherwise, We Have Names (and more) - Faction Edition should be compatible with anything that doesn't use the same records.

The Complete We Have Names (and more) Series
We Have Names (and more) - Settlement Edition
We Have Names (and more) - Bunker Hill Edition
We Have Names (and more) - Diamond City Edition
We Have Names (and more) - Goodneighbor Edition
We Have Names (and more) - Vault 81 Edition
We Have Names (and more) - DLC Edition
We Have Names (and more) - Wasteland Wanderers Edition
We Have Names (and more) - Factions Edition 

We Have Names (and more) - All in One

Special Thanks
tenhats for troubleshooting.