About this mod
Replaces Robots, Protectron Pods, Terminals other linked objects with replaced, salvaged, destroyed, removed/disabled objects or alternative actors to create a more desolate environment.
- Requirements
- Permissions and credits
- Changelogs
This mod was made for more immersion and difficulty in mind but also because i dont like slow-mo terminators or "Hey im the only Vault dweller in the universe scenarios".
This is more a demo or beta of what is coming next. My goal is to remove alot more robots and add NPCs back in which fit more into the locations (this will be part of version 004). Most of the changes cover easy to enter buildings, high-tech environment however, with some exceptions should still have Robots available.
More detailed notes on what has been done and what will come next should be available in the "posts" section of this mod, since its to dynamic to edit the description page over and over again.
Overview
- Replaces most Robots with different actors based on the environment
- Replaces or removes tight furniture such as Protectron Pods or Terminals with broken equivalents
Installation
This mod can requires a new game to work.
The plugin is ESL-flagged, don't count against normal ESP/ESM limit.
This mod does not affect (Pre-)Combined meshes or Pre Vis data.
Compatibility
This mod works with both, the Old- and Next-Gen update. For third party mods ask the author of the mod of interest.
Credits
- Bethesda
- FO4Edit Team, for their invaluable tool
- Nexus Community