Adds location markers for campsites to the Pip-Boy map and HUD compass.
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Campsites can be a great discovery, both for random encounters and for save points in survival mode. They also tend to be a little off the beaten track, so once you find one, they can be a massive pain to relocate. This mod adds them to your map in the same manner that all other discovered locations are (because why wouldn't you mark something so useful on your map?), alongside compass markers to help you find them in the first place. It also enables an additional campsite that is for some reason disabled in the base game.
It includes two sets of possible icons: 1. The unused vanilla icons for country clubs:
2. Custom tent icons, which replace the country club icons:
Note that the custom icons will be incompatible with any other mod that overwrites the HUDMenu.swf and/or Pipboy_MapPage.swf files in your /data/interface folder.
Installation/compatibility
1. Unzip the files the files to your data folder. 2. Enable the mod in-game.
Be on the lookout for any warnings saying that files with the name HUDMenu.swf and/or Pipboy_MapPage.swf already exist! Feel free to overwrite the old versions if you're sure they're no longer being used, but they may break previously existing mods. The primary exception is, if the existing HUDMenu.swf file belongs to HUDFramework, you can overwrite it and then run HUDFramework's autopatcher.
The result of not using Campsite Map Markers' HUDMenu.swf file is that you will get the vanilla country club icon on your compass instead of the tent icon; the result of not using Campsite Map Markers' Pipboy_MapPage.swf file is that you'll get the vanilla country club icon on your Pip-Boy map. If you prefer those icons of course, you're welcome to forego the interface files even if there wouldn't be any conflicts!