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Changelogs
Version 3.1.0
GUTUPdate:
- Companions are no longer detected by ferals when you have ghoul guts applied.
Version 3.0.0
GUTUPdate:
- Massive script optimizations and general housekeeping. The papyrus scripts should be fast, simple, and clean now.
- Simplified and streamlined the modpage, because it sorely needed it.
Version 2.1
GUTUPdate HOTFIX:
- Fixed an issue where Ghoul Guts might not be distributed correctly due to old compacted FormIDs being used.
Version 2.0
BIG GUTUPdate:
Fixed a lot of beginner errors / quirks. CHECK THE UPDATED REQUIREMENTS TAB!
- SWITCHED FROM SPID TO ROBCO PATCHER. Nice! (You no longer need SPID or Baka Framework for this mod, however you should definitely keep them installed as they are both extremely useful mods)
- Fixed the "delay" that occurred when a ghoul corpse was being given Ghoul Guts. Robco Patcher now automatically injects a custom leveled lists to all affected ghouls, eliminating any delay.
- Removed DLC requirements. They were totally unused and were originally included in case I needed some perk functionality, which I never ended up using.
- Removed IAF requirement. IAF is now automatically detected and supported through Robco Patcher. (You don't need IAF to run this mod, but if you have it then it'll automatically be supported)
- Ghoul Guts are now distributed by FeralGhoulFaction rather than FeralGhoulRace/FeralGhoulGlowingRace so custom ghouls from mods such as FGEP/MoreFeralGhouls/FallEvil/Wendigos/etc. are all properly granted Ghoul Guts.
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Version 1.3.2
GUTUPdate HOTFIX:
- Fixed ESL flagging/compacting to be properly compressed. Should fix any errors reported in LOOT or Wyre Bash. Thanks Rantanplan76!
- Removed accidental ITM edit to Bloody Mess Level 4.
- Archived old files so vortex/collections users don’t accidentally download an old version
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Version 1.3.1
GUTUPdate HOTFIX:
- Accidentally left some of the scripts for the mod in my overwrite folder, so v1.3 just was non-functional. This version includes the scripts and actually works.
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Version 1.3
GUTUPdate:
- Added a sprinting check to the script. You can't just sprint past the ferals, you'll have to jog or walk to not draw their attention.
- Rewrote most of the notifications to make more sense and be more descriptive.
- Unpacked .ba2, no reason to have it be in in archive when it's one single nif and the archive limit exists.
- Blood FX on character are now active for the entire duration of Ghoul Guts, and disappear when the effect wears off. (You stay covered in blood until it ends)
- NOTE: Still working on adding looting FX to corpses when picking up Ghoul Guts, but I've run into issue after issue with properly implementing it. I hope to get it working soon, but I felt v1.3 was a significant enough update to push it out anyways. If you get any "debug" notifications, post them for me and let me know what you were doing when it happened.
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Version 1.2
Minor GUTUPdate:
- Added more documentation to the script in case I ever need to tweak it a bit.
- Fixed a few forgotten camelCase formatting issues in the script for consistency (no difference on your end as a user).
- Packed Ghoul Guts mesh (vanilla GoreHumanTorso.nif) into a ba2 to avoid loose files and keep everything organized and optimized.
- Tweaked item preview in inventory to be in a better position.
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Version 1.1
GUTUPdate:
- Added automatic Immersive Animation Framework support. Not required, but now supported. Note: IAF chewing sounds still play, working on removing this. Pretend it's the rib-cage being crunched up by as you apply it. If this bothers you, use version 1.0
- Updated the pick-up sound to be more accurate to how it would sound if you ripped entrails out of a corpse.
- Upped Ghoul Guts drop chance to 55% because I felt like it wasn't spawning enough. If this is too much or still too little, let me know in the posts tab.
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Version 1.0
Initial Release.
- Re-wrote and debugged the main script significantly to reduce latency and eliminate background script activity with the help of GreslinGames and members of his discord.
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Version 0.1
Pre-release testing version. Not uploaded to Nexus.
Donations
No donations accepted
OVERVIEW: This mod adds a fully functional "Gut Up" disguise system, inspired by The Walking Dead, allowing the player to temporarily disguise themselves as a ghoul and blend in with feral ghouls, completely undetected. | ESL-Flagged ESP | Compatible with everything | Install/uninstall at any time | Works on existing saves | No TWD spoilers allowed in the comments. | eclix and SKK50 approved.
Spoiler:
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WHY? Mainly to flesh out (😉) Fallout 4’s ghouls and sneak system. The inspiration for this mod was the idea of quietly luring away a stray ghoul from its horde and taking its place, walking among the ferals as one of their own. If that sounds fun to you, this is the mod for you. | This mod is intended to be paired with mods that make enemies deadlier, (Scourge + True Damage, or BLD, or even just vanilla's Survival Mode) on top of some of the recommended mods below. This is to give the player a reason to sneak around ghouls rather than just dealing with them head on, making them the threat that many NPCs claim them to be. However, GUT UP will work with or without any of those mods.
ADDITIONAL DETAILS:
Spoiler:
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Notes / Minor Documentation: - If you sprint, shoot, or swing your weapon, you will be detected as a human. Ferals might be brain-rotted undying shamblers, but they aren't stupid! | - Ghoul Guts are HEAVY. They were (once) someone's complete set of soggy, slimy innards. You aren't going to want to stockpile them and carry them around for use as needed. Ghoul Guts are intended to be used in the moment, don't save them for later! If you decide to lug them around with you then you'll have to manage that carry weight yourself. | - By default, Ferals drop one Ghoul Guts item at a rate of 55%, but both of these statistics can be easily raised or lowered (and are documented on how to do so) in the GUTUP_DISTR.ini file included in this mod. | - The debuffs stay for the duration even if your disguise fails. You still smell bad! The debuffs are: -8 Charisma, chance to get sick in survival mode, and a minor radiation effect. | - Not recommended to re-use Ghoul Guts when you are already being affected by Ghoul Guts. It'll eventually run out and all will be fine, but you might experience some temporary bugs/ghoul detection while it's active. | - The only possible incompatibility GUT UP could have is with mods that add you to the FeralGhoulFaction for some reason. However, I don't know of any mods that do that.
RECOMMENDED MODS: Grab and Eat Revisited - Allows you to apply Ghoul Guts to yourself straight out of the corpse. Now isn't that nice? | Ghoul Mask - Adds a very well-implemented alternative option for disguising as a ghoul or a Whisperer. GUT UP is compatible with this. Use one, the other, or both. I probably wouldn’t apply ghoul guts while wearing the mask, but nothing bad or game-breaking will happen. You *might* get detected by a ghoul if Ghoul Guts runs out with the mask on, but waiting for the effect to run out and then re-equipping the mask should fix any issues you might have, if any at all.
FAQ:
Spoiler:
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Can I use this with my favorite feral ghoul mod? Yes. If it uses vanilla ghouls it will work. If it uses new ghoul creature there’s an almost 100% chance that it works straight out of the box, if the author made it correctly and added their new ghouls to the vanilla “FeralGhoulFaction”. | If it doesn't work for some reason, report it as a bug or leave me a message as a post and I'll most likely be able to fix it. Or, patch it yourself and upload on your page (with it it requiring GUT UP as a master) or send it to me and I'll upload it here and credit you.
Where does this go in my load order? Load order doesn't really matter for this mod. But if you need a recommendation, load it right after any other feral ghoul mods.
Is this lore friendly? I'm a vanilla+ player, I love Fallout 4. Lore friendliness is important to me. Personally, I feel like this is a logical and lore-friendly extension of the stealth system and adds depth to feral ghouls.
Can I use this with any of your other awesome mods? Of course you may.
I've found a bug/This doesn't work for me. Post it in the bug report section and I'll see what I can do.
Credits: powerofthree for porting SPID to Fallout 4. Go endorse it. No longer used for GUT UP as of v2.0, but still a great tool. | Zzxyzz for creating Robco Patcher. Go endorse it. | LOC (ItsMeJesusHChrist) - For creating the icon used in the thumbnail/banner. | Major thanks to GreslinGames and the people in his Discord for their enormous help with debugging and optimizing the script for this mod. | Rick Dicky Doo-Dah Grimes for the whole idea.