About this mod

A vanilla blueprint that covers the entire vault, connecting all 3 entrances, requires no mods other than the DLC's, using only vanilla assets, is engineeringly sound, detailed, immersive and accommodates at least 100 settlers.

Share
Requirements
Permissions and credits
Changelogs
I wanted to make a blueprint that covers the entire vault, connecting all 3 entrances and requires no mods other than the DLC's, using only vanilla assets,  is detailed and immersive.

Also, I wanted to make an engineeringly sound vault where the laws of physics still apply. That means that the support columns are no more than 2 units apart, for immersion purposes. I didn't want to see rooms with ridiculously large spaces under huge structures with no support columns. The exception is the atrium which has a massive buttressed arch.

Finally, I wanted to make a vault that could "comfortably" accommodate at least 100 settlers with jobs for all. I based this on the fact that the Vault-Tec Water Pump puts out 100 water and that there is a lot of room in Vault 88 with the potential for food, water, accommodations, employment and manufacturing.

You would be hard pressed to find on Nexus another vanilla vault this big, this detailed, elsewhere, that utilizes the entire space of Vault 88. If you do find it, my hat goes off to the creator of such a blueprint because I know that they too have no life...Just kidding. I thoroughly enjoyed creating this blueprint and I'm sure they did too.


Requires only the DLC's:and of course,
No other Mods or Plugins are required.

Before you import, make sure you have done all the experiments, have manually cleared the debris, and have the following ranks:

In setup, check off the option to import brahmin if you want them for the barn. I had to trap them with a cage that no longer fits in this vault.

The furnishings I've made are merely recommendations. Feel free to change them as you wish.

The Chapel is all denominations. The symbols and references I used were what I was comfortable with...Feel free to use whatever symbol(s) and references you are comfortable with. Also, you may have to finish the quest to get the mother icon if you want the "bathtub Mary", otherwise the bathtub will be empty.

Don't forget to check out the areas between the vault and the cave wall...it is filled with maintenance service access walkways and unique places to explore...basically, a whole separate world within the vault that is only accessible to maintenance workers, security...and yourself of course ;)

After import, you may have to do some manual wiring, particularly the logic gates by the armory. For some reason, logic gates' wiring doesn't seem to import as intended. For this reason, I didn't wire the logic gates. You can create your own combination to open the armory by using the logic gates or just simply wire the power to one switch and bypass the logic gates directly to the powered door.

This is the configuration I used if you want to set a 3-numbered password out of 5.  In this case I used the combination of 245. As you can see from the image that there is one AND gate and two NOR gates. I've connected switches 2, 4 and 5 to the AND gate at the top. Each of switch 1 and 3 are separately connected to a NOR gate, which are underneath the AND gate. The remaining wires should be connected as in the following image for this configuration to work. 



This blueprint has Vault 88 filled with many movies, TV, and popular cultural references. See how many you can find.

My inspirations:
  • Gopher for his Gopher's Vault 88 - Settlement Blueprint. This was my inspiration and challenge as I found out it's not so easy to build a vault without mods.
  • fiddleflap. This blueprint creator set the bar for immersive realism with their settlement blueprints which inspired me to do the same with this blueprint.

Although they are not necessary, I highly recommend the following complimentary mods to help with gameplay:
  • Hall of Mirrors Fix for Vault 88 Megabuilds  since this is a large blueprint and this mod fixes a few graphic bugs with blueprints of this size. (Thank You for bringing this to my attention Tromador)
  • Vault 88 Settler Sandbox Fix which creates a sandbox that covers the entire build space in the event you find settlers lollygagging only in the first chamber of the vault (Thank You for bringing this to my attention mezzicstorms2131)

For those curious, as to how I was able to get lootable and non-workshop vanilla assets in this blueprint:
  • Form ID's (also called Base ID's and not to be confused with Reference ID's) were painstakingly found using a software called xedit (You can also use Fallout 4 Creation Kit to harvest Form ID's)
  • In addition, Better Console also allows you to view an items' Form ID in-game which you can use to harvest more vanilla assets for your blueprint by searching items in the game or to search other imported blueprints which contain non-workshop items that you like
  • You can also get Form ID's of items by typing "help [name]" in console command. This will generate a list of all associated items and their Form ID's
  • using command console, type in "placethere [Form ID]", then...
  • in workshop mode using Place Everywhere, select "placed" item and then place item again to have it recognized by TransferSettlement export (this feature of Place Everywhere is activated by selecting "INS" in workshop mode on your PC). This also works on consumable items in the game, if in fact, you want to load up your store shelves with loot and have it all exported into your blueprint.
  • Finally, be familiar with the commands getpos and modpos; getscale and setscale; getangle and setangle to be able to respectively position, scale and rotate your selected placed items.
  • I wished I'd have known about these techniques with the first 9 versions of this blueprint as they only contained workshop items. Hopefully, these techniques will help you save time and effort with your builds.

The blueprint number is 88. If you don't like that number you might have to manually download it into a blueprint number folder that isn't occupied.

For example,  Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\#

Total items: 52,934 (I know it's big...Don't hate me for the long import time). It took me a while to export so I can assume it will take the same to import. I would suggest that when you import you "set it and forget it" while finding other tasks to do.

**IMPORTANT**
  • Version 10 and onward has a lot of loot-able items( over 10,000) in it so I would highly recommend that when you import you set it to do so from the ground-up otherwise you'll have a big mess of loot-able items. Also, I am not responsible for NPC's knocking things down from shelves.
  • If you are having trouble importing, I would try the following steps:

Start the import and have your character look down at the ground and wait for both the "import" and "stabilization" to finish. Immediately after "powerup" starts, open up your pipboy to the "radio" tab and leave it there until the import finishes. You should see a "successful import!" message appear. Click okay and then exit the pipboy. Your game might freeze for about 20 minutes to over an hour, depending on your rig. This is normal. Be patient. Once it unfreezes, you are good to go. For some reason, this method works for me when I test import this blueprint to an earlier save(see below image). Not sure why it works. My only guess is that the sheer size of the blueprint makes it a memory hog and "looking down" and "opening the pipboy" somehow shuts down other unnecessary functions like npc’s and such. 



I hope you enjoy this blueprint. If so, feel free to endorse it and tell me what you like about it in the comment section...even if you don't like something, comment as well as I am always looking for feedback to improve(within reason) this blueprint. Thank You.