Your Power Armor will now fully absorb the damage of ballistic and laser weapon types.
Each armor part will work individually and absorb the damage of the bodypart it covers.
When one power armor part breaks, only this bodypart that was covered will take damage.
Keep your power armor in a good state and it will protect you.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.8
~ Bug fixes
* Another try to fix the issue that, areas that are not covered take no damage. This solution worked in the testing better. VATS still gives some issues...
*Adjusted BLD Patch and now needs Better Locational Damage as master
Version 1.7.1
~ Bug fixes
* NPCs with missing Power Armor Parts are now correctly handled.
Version 1.7
~ Two versions available. Both affect the Player AND NPCs
* Normal
* Extended
~ Patch
* There is a patch available, when you use Better Locational Damage. Install it, if you are using this mod. It adjusts the locational damage of the power armor.
~ Bug fixes & known issues
* Fixed locational damage for NPCs.
* VATS may not show the correct vulnerability, when the armor part breaks.
* The first shot also may get ignored. With the second shot the engine will recognize it. This is a problem with how the engine handles this.
Version 1.6.1
- Quick bug fix for Fat Man explosives
As Bethesda is pretty sloppy with Keywording as it seems, Fat Man/Mini Nukes where not labeled as explosives and were not correctly handled by this mod. This has been fixed now!
Version 1.6
- Added NPC Support
Version 1.5
~ Update Time!
Major changes under the hood. This mod now only hooks into the Power Armor Perk. Makes it much easier to create a compatibility patch for other mods.
Other changes:
- Reduced Damage taken by lasers(Your power armor takes more damage from lasers, than from ballistic projectiles)
Version 1.4
~ Update 1.4 ~
*Bug fixes.
*Bug fixes.
*Bug fixes.
Then i scrapped it and redone it again.
There is still room for improvements, but i hopefully now fixed nearly every bug, that i was aware of.
* Bullets will be fully absorbed as before.
* Explosives get nearly full absorbed, you still get damage from the physical force that hits the power armor. Once one armor part is broken, you will receive full damage.
* Ghouls etc. will now no longer tear down the Power Armor instantly. They will do still some damage to the armor and a little bit to the player, as a reaction to phyiscal force. Pretty minor.
* Physical hits by for example Deathclaws, Mirelurks etc. will deal a little bit damage to the player as a reaction to the phyiscal force that the body gets, when the power armor is hit.
~~ DON'T FORGET TO LEAVE YOUR POWER ARMOR BEFORE UPDATING! ~~
Version 1.3.2
* Bugfixes
- All attacks are now covered. It should no longer be possible that a armor part instantly breaks from 1 hit (except explosives)
Version 1.3.1
Exit your Power Armor before updating!
* Bugfixes
-Added race Molerat and Mirelurks to the power armor to be covered from their attacks.
(Seems like Bethesda forgot to tag some of them as animals/creatures)
* Notice: If you find more of them please report. You will notice it, when a part of your armor instantly breaks, even it's full repaired
Version 1.3
FOMod installer!
*Added optional experimental stat overhaul
- Reduces HP of the torso armor part and significantly reduces armor. These changes are made to keep better balance.
* Added Poison and Acid Immunity, when wearing a full set in a good state (every armor part over 25% durability)
* Explosive absorption has been redone again.
- It should now work much better than ever:
You take reduced explosion damage until one armor part is broken. The armor does not absorb the full damage. You will still receive a little bit damage. This does work with all explosive overhauls.
*Bugfixes
- Because of the last implementation, there were some bugs, escpecially fall damage was bugged, which is now fixed.
Version 1.2
~ New features, thanks to redking256
* Radiation Immunity & Fire Immunity
While your Power Armor is in a good state - no part is red(over 24% durability) or missing - you are immune to fire(i.e. Molotov burning effect) and radiation.
* Explosives absorption redone and fixed a bug, that caused NPCs not using explosives.
Absorption is still active till one armor part breaks.
Version 1.1
* Melee damage system for Creatures, Animals and Ghouls has been redone.
- The system is now the same as for projectiles and affects the body locations directly
This is a small effective overhaul of the Power Armor.
Features: ~ Each power armor part covers a specific bodypart and will fully absorb the damage that the bodypart receives from the sources ballistic and laser weapon types. - While no armor part is broken you literally take no damage. - When a power armor part breaks this bodypart will become vulnerable and only this bodypart, all other bodyparts that are still covered, will take no damage. For example, when your left arm of your power armor breaks, only your left arm can take damage. If you get shot at the torso, you will still take no damage. etc.
~ Explosives will also be absorbed while you are fully covered by your power armor. When one bodypart breaks, you become vulnerable to explosives.
~ Melee Damage. You will absorb the damage of 1h and 2h attacks by Raiders and Super Mutants. Creatures like Deathclaw will still piece through your armor, but you will take less damage, while your power is fully functional.
~ Immunity to radition(optional), acid, poison and fire, while your Power Armor is in a good state. No part is missing or heavly damaged (red marked in the HUD)
Optional Plugins:
MRPA - Stat Overhaul Overhauls the Torso HP of all Power Armors to keep balance. Reduces significantly armor of all PA Parts. It no longer handles the damage you take. Even when a armor part is broken, the armor was still providing a good amount of damage resistance, which is not intended. The armor is now considered as base resistance of the power armor skeleton, which always covers your body.
Installation/ Drop into your Data folder and activate the esp.
Update/ Exit your power armor before every update! No special steps are needed, just overwrite.
If you get stuck on radiation immunity/fire etc (active even when not in the PA) do the following(You have to install the version, you used before) 1. Exit your Power Armor 2. open console and type: help immunity 0 3. you should see a spell called immunity with ID xx000805 4. player.removespell xx000805
Uninstall/ 1. Exit your Power Armor 2. open console and type: help immunity 0 3. you should see a spell called immunity with ID xx000805 4. player.removespell xx000805 5. save game, exit and delete the mod
Todo & Future plans/ - implement Armor Penetration *This will be probably done with weapon modifications and/or ammunition - rebalance PA Health & Stats
- implement locational recognition for NPC PA - done
My other mods/
Better Locational Damage Overhauls the damage done to body parts in a simple easy way and offer more realism in Fallout 4. Ghoul Edition available. A Ghouls weakness point is their head, other bodyparts are much more resistant. Aim for the head! Offers optional plugins, for better HP scaling of player and npcs to prevent bullet sponges you may meet and balances the game overall.
Better Explosives Better Explosives overhauls explosives in Fallout 4. The aim of this mod is to make explosives deadly, more fun and make them differ from each other.
Better Perks Better Perks is a part of a mod serie, that tries to make Fallout 4 more fun, realistic and give the player more utilities to survive. Better Perks aims to give the user more utilities to deal with your enemies, making the gameplay more varied and also keep the enviroment of Fallout 4 deadly.
Better Power Armor - A Power Armor Overhaul Your Power Armor will now fully absorb the damage of ballistic and laser weapon types. Each armor part will work individually and absorb the damage of the bodypart it covers. When one power armor part breaks, only this bodypart that was covered will take damage. Keep your power armor in a good state and it will protect you.