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Craftable Vault-Tec Outfits provides crafting recipes for all of the Vault-Tec armors and outfits, including some that are in the game files but were not implemented in the game itself. The Vault 88 jumpsuit is the exception since it perpetually respawns in large numbers, making it unnecessary for inclusion in this mod.
In any case, with this mod, you will no longer have to use console commands to spawn a Vault 101 jumpsuit, kill/rob a Vault 81 resident for their outfit, and so forth. All recipes can be found in the chemistry station, but I've included an optional file that, instead, places the recipes to the appropriate workbench from bionicyardiff's Standalone Workbenches mod. Pick one or the other. You don't need both files.
Compatibility I "rebuilt" the outfits with new base records so that, theoretically, they won't conflict with other mods that make statistical changes to the original. Direct changes to the original model likely will affect these outfits, though, since they still use those models.
Immersion Ideally, I would like to lock the recipes behind discovery of the location appropriate to the outfit in question, but that is beyond my ability. So, for the sake of immersion, you may want to refrain from crafting an outfit if you have not visited the location it represents. For the Vault 101 jumpsuit, Vault-Tec HQ is a suitable location to visit before crafting the outfit.