Resident Evil 5 - The Executioner's Axe
I found a free model for this axe that was posted on Sketchfab, and I figured that someone out there (other than me) might want to have it to use in their game. It is another one of the Halloween themed mods that I am making for the month of October, so I hope those who download it, enjoy using it.
There are 2 versions of the axe in the mod. One that is large in size, but looks like it might be something that could possibly be swung a couple times by someone who is built like a body builder and one that id HUGE like the axe in RE5. The Axes are both really OP, and are pretty much just for fun use in your game. The Axes look really good when used in Power Armor, so if you like to use PA, you might really like them.
The Executioner's Axe does not have any special animations or upgrades, and I will not be making any for it. It is just a basic no frills weapon just the way I like them.
As stated above in red the weapon cannot be improved or changed at the Weapon Workbench, other than having a legendary effect added to it.
The Axes are craft-able at the Chem Bench and has it's own listing, so it should be easy to find.
The weapons are safe to add or remove from your game at any point. Just make sure you remove it from your or a companion's/followers inventory before removing the mod.
The mod is flagged as an ESL, so it does not take up any mod slots.
The mod is what it is, and unless it is a game breaking issue, will not be revised.
If you are crashing at the Chem Bench when trying to make the weapons, go and download and enable the mod No More Legendary Screen, that mod will stop the crashing from happening. Make sure you get the correct copy of the mod for the version of the game you have.
I do not claim to own or have made the model or models used in this mod. They belong to their prospective owners and are only used according to a licensing agreement that is posted on the website from whence they came. All the information about the model or models and who owns/made them is listed in the Permissions and Credits section of this mod page, like they should be. . .