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Yagisan

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Yagichan

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About this mod

A Sim Settlements 2 Outpost at Egret Tours Marina. Supports 10/20/30/40 soldiers.
It will import excess food, water and power from your network, and in return export defense to settlements in range.

Requirements
Permissions and credits
Yagisan's Better Settlements and Outposts
Egret Tours Outpost

Egret Tours Outpost is a 4 level, 40 NPC Outpost plan for Sim Settlements 2. It will import excess food, water and power from your network, and in return export defense to settlements in range.

It will provide a maximum of 20 support jobs, and 20 warriors. This is enough to hold 4 territories, each with 5 warriors.

This plan attempts to convey a sense of growth in the outpost. Plots, can and do change locations, building plans, and even types between levels.

Happiness, agility and perception training relaxation plots are front loaded to ensure plans can level up. Plot taxes (Caravan, Watch Tower, Power Transfer, and Communications) are spread between Levels 0 and 1. Outpost specific mechanics are spread among all 4 levels. From level 2, a Hospital (Municipal) plot is included to assist with the hygiene mechanic in surrounding settlements.

Settlement: Egret Tours Marina
Level 0
Target is 5 Soldiers, 5 Warriors total. No more than basic services.

Plot Guide.
  • Caravan Services (Municipal)
  • Watch Tower (Martial)
  • Basic Defenses (Martial) x 2
  • Armory (Martial)
  • Relaxation (Recreation) x 2
  • Agility Training (Recreation)
  • Perception Training (Recreation)
  • Training Yard (Recreation)

Level 1
Target is 10 Soldiers, 10 Warriors total. No more than basic services.

Plot Guide.
  • Communications (Municipal)
  • Power Transfer (Municipal)
  • Sanitation (Municipal)
  • Basic Defenses (Martial)
  • Recruitment Center (Martial)
  • Relaxation (Recreation)
  • Mess Hall (Recreation)
  • Intelligence Training (Recreation)
  • Endurance Training (Recreation)
  • Luck Training (Recreation)

Level 2
Target is 15 Soldiers, 15 Warriors total. Some services may be replaced with advanced.

Plot Guide.
  • Field Medics (Martial)
  • Sanitation (Municipal)
  • Hospital (Municipal)
  • Battlefield Scavengers (Martial)
  • Basic Power Plant (Municipal)
  • Advanced Defenses (Martial) - Replaces Basic Defenses (Martial)
  • Relaxation (Recreation)
  • Charisma Training (Recreation)
  • Strength Training (Recreation)

Level 3
Target is 20 Soldiers, 20 Warriors total. Some services may be replaced with high tech.

Plot Guide.
  • Cemetery (Municipal)
  • Prison (Martial)
  • Basic Water Plant (Municipal)
  • Basic Defenses (Martial) - Artillery Themed Plot (Martial)
  • Advanced Defenses (Martial)


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Required DLC
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka-World

Required Mods
To ensure the city plan looks as intended, you must have them installed.
Missing mods will result in random plots taking the place of chosen plots. This is not a bug.
Sim Settlements 2
Sim Settlements 2 - Chapter 2
Sim Settlements 2 - Chapter 3
Sim Settlements 2 - Extended
Wasteland Venturers 2
Tiny Living
SS2 Settlers at Play
Pra's Random Addon 2
Junk Town 2
From Sanctuary to Concord
Apocalyptic Additions
Sim Settlements 2 - Far Harbor Expansion
So I Made Plans
Shazbot's Cots
Jampads 2
Support Structures of the Wasteland

Sim Settlements 2 Recommended Settings
To ensure the city plan looks, and functions as intended, there are several options that you should set in the Sim Settlements 2 MCM.

Designer's Choice.
ON. This MUST be on for the plot selection to work.

Change Plots.
ON. This MUST be on for the plot selection to work.

Hold for Preplan.
ON. This MUST be on for the plot selection to work.

Limit Outpost Plans to Outposts.
ON. None of my outpost plans are suitable for settlement use.

Auto-Upgrade City Plans.
OFF. To avoid power grid related issues, manually trigger the city/outpost plan upgrade from the city planners desk.

Maintenance Costs: Non-plot.
OFF. This is not a viable option for complicated plans.

Junk Storage Requires Defense.
OFF. This is not a viable option for complicated plans.

Starting Plot Levels.
OFF. This plan assumes plots will take time to level up.

Workshop Framework Recommended Settings

To avoid vanilla gameplay bugs, and frustrations, there are several options that you should set in the Workshop Framework MCM.

Shelter Mechanic.
OFF. This vanilla mechanic is broken in Fallout 4, and often fails to detect if beds are sheltered or not. This should avoid sudden happiness plunges when the game decides the roof no longer exists.

Default Robot Happiness Level.
100. They are robots. Happiness is irrelevant. The vanilla value is 50, and nothing you can do changes this. The vanilla value for settlers is 80. There's no good reason to punish players for using the robots from Automatron. This should avoid sudden happiness plunges when the game decides your robots are now unhappy.

Known Issues
There are several known issues with this plan. None of them are bugs with the plan, but rather issues that may arise during gameplay.

The Bed Count is Wrong
Often this is because a residential plot has not fully built correctly. There are several possible reasons, however to fix it, select the plot ASAM and tell it to refresh the plot.

The Settlers Aren't Working Where They Should.
Some plots may offer multiple jobs. Some plots may have have stat requirements.This plan include all stat training options so eventually all settlers will have the stats to do all jobs. By default Sim Settlements 2 simply tries to assign each settler the first available job, based on settlement need. You have two options to deal with this:
  • First, you can manually assign settlers to their jobs.
  • Second, in HQ, at the Comm Hub Terminal, there is an option called "Optimal Reassignment". Use it.

There is Garbage Everywhere and it's Ugly
I agree. Unfortunately they are textures. Fortunately No Ugly Plants And More and Remove Ugly Flat Trash can fix that.