Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
All patches must require this mod as a master file.
alegendv1 has generously granted open permissions for the custom and animated vanilla/DLC companion icons included in this mod. | You may do whatever you want with these new icons, but you must credit alegendv1 in the permissions tab or on your mod description if you do. Enjoy! | You must get permission from Pignes (CSEPteam) to use the It’s Molly .swf asset.
File credits
- alegendv1 - (yoyoma3010) - Custom icons for each companion, massive scripting help, general debugging, and guidance on registering for custom remote events.
- BigAndFlabby - Massive help with scripting, event detection, and script structure.
- Otellino - Recommendations on how to register for custom remote events.
- DevastatinDave - Creating Molly’s custom icon for It’s Molly, which was used for the It’s Molly patch.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
ADDED: Click support for PipboyTabs to display a companion's opinion of you.
CHANGED: Restructured the mod entirely, rebuilt from the ground up. It is now much faster and works better overall, and supports both versions of the game.
CHANGED: Swapped Preston Garvey's icon in favor of his actual icon, from a couple of the endgame quests.
CHANGED: Remove the decimal place from the displayed affinity number, as it was cluttered.
OPTIMIZED: Vastly optimized companion discovery.
OPTIMIZED: Major script optimizations and logic improvements. This mod is now extremely low-impact.
REMOVED: Removed the MCM, as there is very little reason for this mod to have one in the first place.
Version 3.0.1
--- BUGFIX UPDATE: ---
FIXED: The MCM should be properly recognized now.
Version 3.0.0
--- MAJOR UPDATE ---
ADDED: Your active companion now has a tag next to their name in the Affinity tab, similar to an active quest
ADDED: Far more customization and debugging ability to the MCM.
ADDED: Custom icons for supported companion mods.
ADDED: Actual automatic support for several companion mods, no patches needed. - Buttons - Capital Wasteland Dogmeat - Ellen - Fawkes - Heather - It's Molly
CHANGED: Companion discovery now occurs when you look at/activate the companion in the world, rather than occuring at specific locations. This should be far better and smoother to use.
CHANGED: Re-wrote most of the mod to be far clearer, faster, and easier to work with behind the scenes.
CHANGED: Added updated icons for Hancock, MacCready, and X6-88, animated by alegendv1 (yoyoma3010)
Version 2.0.1
--- MINOR UPDATE ---
CHANGED: Updated quest script to be easier to maintain and further optimized.
Version 2.0.0
BIG CAPT UPDATE:
!!!IMPORTANT!!! - UNINSTALL THE OLD IT'S MOLLY PATCH! It's not supported by the new system and may potentially cause issues. It's perfectly safe to uninstall mid-game.
- Optimized most scripts.
- Companions are now hidden by default, and are unlocked automatically when you encounter their original locations. The mod should detect existing companion recruitments automatically. You can manually toggle them in MCM if any are not automatically updated for whatever reason.
- New MCM tab for easy toggling, as mentioned above
- Native support for many modded companions implemented: These REQUIRE a patch, but both you and I now have the ability to create one. Support implemented for: - Molly - Heather - Ellen - Buttons - Capital Wasteland Dogmeat - Fawkes - Dixie - Darlene - Ivy
IMPORTANT: You can read the companion patching article on this modpage to learn how to make your own patch for these companions. You can only patch for natively supported companions. It is CRITICAL that you read the article before attempting to patch companions yourself. I can and will add new natively supported companions on request, but do not attempt to add them to the formlist yourself, as that can cause conflicts.
Version 1.0.1
Fixed Ada to always display max affinity, since she doesn't have affinity in the vanilla game.
Version 1.0.0
Initial release.
Donations
No donations accepted
OVERVIEW You can now view your companion affinity progress, right inside your Pip-Boy! Featuring custom animated icons, and real time affinity tracking. | Simply scroll to your Pip-Boy's DATA section to find the new tab. This mod is a more modern and immersive version of the classic mod Visible Companion Affinity. Enjoy! | ESL-FLAGGED ESM | NO VANILLA EDITS | INSTALL AT ANY TIME | COMPATIBLE WITH EVERYTHING
BREAKDOWN That's about it. You can configure and enable/disable the mod in the MCM. | Have fun!
CREDITS ItsMeJesusHChrist - For creating the icon assets used on this modpage. | alegendv1 (yoyoma3010) - Scripting help, perk icon animation, and development feedback. | DevastatinDave - For creating the animation for Molly.