About this mod
/// A mod that adds the fictional "K-1337" Submarine to several locations of the Commonwealth with an interior workshop, new items, and a little story to discover.
- Permissions and credits
- Changelogs

FERBITH DARKSTAR's REVIEW:
/// IMPORTANT STATEMENT BY THE AUTHOR:
When I made this mod, I had the idea to make it a "summonable" mobile base that one could also customize on the exterior. It was my first Fallout 4 modding project I also streamed to Twitch live as I was building it and talking about it. Unfortunately this was a big mistake as it lead to another modder, from whom I thought they are a friend, to copy everything I had planned in the future of a different mobile base without even inviting me into the project, but way bigger modders they got the contact to over myself. This is not to stir up any drama but inform that this has been the most heartbreaking entrance to a modding community ever for myself and I most likely will not update this mod any further as it causes too much pain.
As my trust has been severely broken in this action too, I do not see collaborations happening in order to bring this further either. I am sincerely sorry about this and will focus on other projects all by my own.

+ a submarine player home (duh)
+ with 30+ rooms on 2 decks to explore
+ several stories to discover
+ various new items
+ multiple locations in the Commonwealth
(+ planned expansions for the future)

Which is a contribution of Day 20 to Merry Modding Days with a new mod every day on the advent calendar!
~ Brought to you by the Concord Stories Modding Team ~
artwork by Melanite Art
DISCLAIMERS:
I had to finish this mod within 35 days and it's my first Fallout mod too. This means there are still some level design issues I am working on.
My mod contains hysteric overdrawn political comedy we are used to from Fallout.
/// K-1337 SPAWN LOCATIONS:

You can discover all these locations either by foot, or by travelling from the K-1337's interior via the charting table (map desk) with interacting with the red stars on it, which puts you on the exterior (outside) of the submarine in the designated location:

To get inside the Submarine's interior (inside) either approach the sail (conning tower) in any location and use the staircase at the side to get on top and enter the bulkhead door, OR travel directly via your Pip-Boy to any of the discovered "K-1337" locations.
/// K-1337 CREW UNIFORM
A Navy-Blue Uniform with geometric camo (inspired from WW1 Warship's dazzle camo) and a reimagined Soviet Navy emblem shoulder patch, that was worn by the crew-members. Skeletons wearing this can be found too (but not looted from those).

/// K-1337 HAZMAT SUIT
A Hazmat-Suit protecting against various environmental hazards such as Radiation (500), Poison (500), Cryo (100) and Energy (50), but no Ballistic protection. Has only one variant with the "hood", but I already have it planned for the future to get rid of the ocular-module on eye-height and add a variant without the hood OR the suit being modifable at a workbench to enable or disable the hood as required.

/// K-1337 OFFICER'S UNIFORM
A Navy-Blue Uniform and Hat (seperately equippable too) worn by the officers of the K-1337, especially outside where it's cold and wet.

/// ATOMIX ENERGY DRINK
A strongly caffinated beverage, based on a drink I used to mix in my bar before the Pandemic.
If you want to try mixing yourself:
1 third of the glass with: Energy Drink
1 third with: Cranberry Juice
Vodka, as much as you prefer
1 spoon of cinnamon

/// SICKLIES CEREALS
As a Soviet counterpart to the infamous sugar bombs, "Sicklies Cereals" are breakfast cereals in the shape of little sickles.

/// MOLOTOV VODKA
To overcome the ice cold winters nothing warms up the body more than the super spicy cinnamon Vodka "Molotov". Be careful, it might actually set you on fire!
WARNING: There is a known bug where the fire equips an outfit not visible in the player's inventory ("FXCriticalSkeleton") that can get stuck and make your character have a fleshy texture that disrupts your view. It's a vanilla bug you can circumvent with opening the console ("~" key) and type "player.removeitem 001E22E5".

/// KAUNAS WINE
Fitting the story of people just submitting to confusion of the lead, the Lithuanian wine brand printed the Latvian SSR's emblem on their label to avoid being accused of treason. If the party lead says Kaunas is Latvian, it is! You no critize here!

/// CANNED GOULASH
Named after the first Royal House of Hungary, Arpady Goulash represents the traditional classical national dish like no other!

/// CANNED FISH
A strange, smelly, mutated fish from Lake Karachay that deals very creepingly slow radiation damage.

/// SPOILED FISH
Spoiled, fertilized fish in dill sauce. Highly harmful.

/// NEW JUNK:
/// SOKOIL COOLANT
A coolant for up to -80°C. What's that in freedom units? We don't know.

/// SOKOIL ANTI-FREEZE
A plastic bottle of Anti-Freeze liquid supporting from -40°C to +125°C!

/// SOKOIL SOLVENT
It doesn't solve anything. But what did you expect from a Soviet product?

/// SOKOIL DETERGENT POWDER
Rumors has it it's also used as baby-powder! Soviet dads have the best lifehacks.

/// SOKOIL CAN
A can of the standardized SokOil


This mod requires nothing but the vanilla base-game Fallout 4 (Fallout4.esm) so far.
But there are plans for additional versions of bringing the Submarine to the DLC worlds too in an future update.

Either A:
Install the file automatically via a mod manager like Vortex Mod Manager or Mod Organizer 2
Or B:
unzip the files into the "Data"-Folder of your installing location of Fallout 4 (if you have no "data" folder you need to create one)
If you have Fallout 4 via Steam:
(C [orwhatever drive it is on in your case] :/ProgramFiles/SteamLibrary/steamapps/common/Fallout 4/Data)
Once it is installed, you can discover the locations of "K-1337" and enter the interior either via fast travelling from your Pip-Boy, or via the sail (the conning tower)'s entrance via an attached staircase (as we cannot climb ladders in Fallout 4).
The charting table (map desk) in the center of the command bridge has all the locations of the K-1337 you can reveal by interacting with the red stars and therefore be on the exterior.
[ ! ] For a better building experience in the yet small workshop area you will require a mod like "Place Everywhere" [ ! ]
Also make sure the mod is at the bottom (end) of your load order.
Don't know how? This guide may help.
That's to ensure it loads after certain mods that may affect the same area too.

Always make sure to load new location- and player home-mods at the bottom (end) of your load order and you should have no major problems at all.
Don't know how? This guide may help.
Any mods that overhaul or place something in the designated ponds, lakes, seas, and rivers (see "locations" above) may interfere with the K-1337 exterior.
/// KNOWN CONFLICTING MODS:
Radiation Overhaul - 4x More Radiation
(Expands the Radiation Markers' reach to disable your ability to use beds)

[ ! ] THIS IS MY FIRST EVER FALLOUT MOD [ ! ]
(plz be gentle senpai uwu first time's always weird lol)
Some furniture will never be usable due to a lack of space for animations (It's a submarine, after all), and some static items/clutter is intended to stay such due to either environmental storytelling purposes or to save resources from your PC with SCOLs (one static mesh merged from multiples).
/// All the Known Issues (or intended features lol):
Items:
+ "Molotov Vodka"'s fire effect can cause the player's skeleton to get stuck as a meaty texture on the skin. It's a known vanilla bug that can be removed by opening the console (~) and typing "player.removeitem 001E22E5" until I find a way to implement a script doing that automatically;
Exterior:
+ blurry textures of the submarine (unavoidable)
+ staircase to the conning tower not perfectly on ground
+ bulkhead-door in the conning tower opening far too wide
+ model of the Submarine super nooby (proper rework planned for the future)
Command Bridge:
+ excessive light emmitance from the screens and map
+ merging of consoles with desk show slight inconvenciences
+ "stage" of the steering has flickering glitch
Workshop Area:
+ green borders showing up before using the workshop (you can fix it by entering and exiting the Workshop)
Officer's Quarters & Mess:
+ strange lighting as if coming through the ground
+ doors clipping through objects
Electronical Warefare Room:
+ excessive light emmitance from the screens and consoles
Torpedo Launch Bay:
+ wetness of the tube cut in half
+ blurry texture of the torpedos (unavoidable)
+ torpedo railing clipping through the wall
Galley & Cooling Room:
+ wetness on bottles looking a bit weird
+ too much loot. (simply.)
Crew's Mess:
+ too random whether items are lootable or not
Washing Room:
+ washer's and dryer's doors close at loot as if they were opened when they were not
Doctor's Office:
+ terminal empty (yet)
Crew's Quarters:
+ badly aligned wood panels
+ flickering panels
Machinery & Utility Room:
+ misaligned ceiling pieces and flickering
Reactor Control Room:
+ A "K-1337 Hazmat Suit" gets torn off the shelf when passing it too fast
Reactor Room:
+ flickering in the ceiling
Hallway (2 decks):
+ heavy nasty floor flickering in the cooling room
+ wetness of cooling room being weird
Engine Room (2 decks):
+ skeleton at the lower entry getting catapulted across the room (huehue skellie goes wee!)
+ catwalks are unpassable (even before I placed the pipes already, thanks todd.)
+ lower level lacking decor in the front part below the upper level
Lake Quannapowitt (Exterior):
+ Entry hatch misplaced

To assist spies that the Soviet Union (Yes, it exists in Fallout Lore across multiple games even) has around in the United States, the fleet command has confirmed to finish the secret project of the "K-1337", a nuclear espionage submarine of an entirely new class with a new sort of jet turbine engine, making it the fastest submarine in the world. But the finishing hurries as one agent needs to leave urgently, which results in lacks constructing the vessel.
Thousands of nautical miles away from home, one construction mistake is to endanger everyone's life on board the K-1337 with the nuclear reactor slipping slowly out of control. As the Captain tries to track down the actual problem, they are relieved off duty from the political officer on orders from the Politburo in Moscow. The mission must be fulfilled, even when it means going down. Resulting in a rebellious movement among the crew that slowly evolves radiation posioning and decides to rather take a gamble ashore in enemy territory as defectors, asking themselves: Is it worth dying for a party that obviously doesn't care about them anyway?

I have a lot of plans for updates to this mod for the future that I couldn't figure out or implement in time for my "deadline" of the Merry Modding Days I contributed this mod to. These will include but not be limited to:
PLANS FOR V 1.0:
+ NavMesh (AI pathfinding) support for companions
+ alternate version with less additional assets for people with low disk-spaces
+ upload to Bethesda.NET mods for console-users
+ bugfixing (because it just works)
Other future plans:
+ Workshop border expansions
+ Workshop script expansions to recruit settlers and have base resources
+ changable flags including all major Fallout Factions for Roleplayers
+ more fictional "Soviet" items to replace "American" goods (for immersion)
+ loading screen statics & texts
+ Magazines unlocking skills and schematics like:
+ craftable K-1337 outfits
+ Geocamo skins for Power Armors and Weapons
+ Vodka Molotov Molotov Cocktail (lol)
+ story expansion on that open end of Burak Koretsky's remains
+ additional outfits like:
+ the K-1337 Uniform Beret
+ "Sicklies Cereal" T-Shirt Outfit

Q: Do multiple locations affect my Workshop?
The interior of the Submarine is an own level (interior cell/instance) that is thereby independent from the outside locations and will not affect your workshop in any way! :)
Q: Can I recruit Settlers and bring my Companions in?
Not yet, but looking into it already.
Q: How does the travelling work?
Once you have found one of the Submarine Locations, get into the Submarine via the Sail (Conning Tower), or fast travel via your Pip-Boy which makes you travel automatically inside on the command bridge.
On the command bridge you can find a charting-table (map-table) that has red stars on it you can interact with to travel to all the exterior locations.
Q: Can I establish provision routes to the submarine?
Not yet, but looking into it already.
Q: When will it be available on Bethesda.NET?
I certainly will do my best to upload it there ASAP but I can't make any promises as I've never been to Bethesda.net's mods and therefore have no idea of their policies, terms of service, community guidelines, etc.
Q: Can we change the flags?
Was planned, not scripted just yet as I want to include all the major Fallout Factions and have to design them first
Q: How does it work a Submarine gets from the sea into lakes??!!
huehuehue idk submarine go blub! c:

Used Fonts:
AgitProp (in "Molotov Vodka") by Sergey Kazakov
Bahnschrift (in several signs and labels) by Microsoft
Capture it (in "Atomix Energy") by Magique Fonts
Georgia Bold Italic (in several labels & magazines) by Microsoft
Impact (in several labels & magazines) by Microsoft
Kalinka (in "Vatnik Tears" cup and propaganda posters) by Vladimir Nikolic
Chernobyl (in the "K-1337" logo of my modpage and the "OURanium" poster) by Woodcutter.es
Kremlin (in a propaganda poster) by Vic Fleger
Kremlin Czar (for the "Dnipro Premium Fish") by Cutter Design-Industrial Strength
Kremlin Georgian (in "Sicklies Cereals") by Cutter Design-Industrial Strength
Used Services / Programs:
Creation Kit by Bethesda Softworks
B.A.E. - Bethesda Archive Extractor by hexabits
Material Editor by ousnius
Nifskope by hexabits
xEdit by ElminsterAU
GiMP by GiMP
Fallout 76 Photomode by Bethesda Softworks
RODEcaster Pro II by RØDE
GarageBand by Apple Computers
Freepik
DeepL
/// SPECIAL THANKS & HONORABLE MENTIONS
greenFoxel, Pra, CaptainUltima, and PortoWulf
(for guidance through the CK, scripting, and xEdit)
Elianora
(for guidance through bug-fixing and performance optimization)
greenFoxel, Pra, Urukage, GingaNinja, CHRISKOLOSS, and silly_cat_menachie
(for brief playtesting in different versions)
Bethesda Softworks
(for being so supportive of the modding community)
As well as my active Ko-Fi Supporters:
Keags819
BigPoppa0420
JParmenter
Kaiju_Kittens
lifeinacartoonUK
VetaPhoenix
CrisCobra
boymeetsmini
Urukage
/// YOU LIKE THIS MOD? FEEL FREE TO SUPPORT:
ProjectHOPE for humantarian aid in Ukraine
My Ko-Fi donation site
