About this mod
Unless they're broken radios aren't stuck playing one channel. This mod adds interaction points to the dials on the in-game radios to change the frequency channel and volume. Will automatically work with mod added radio stations without a patch!
- Requirements
- Permissions and credits
- Changelogs
Turn that Dial! This mod aims to deliver a smooth and immersive way to change the radio stations playing on the radios throughout the Commonwealth. Additionally with immediate support for custom radio stations without the need for patches.
Function
When the player loads into the game a search is conducted across the frequencies that can be picked up in the PipBoy (80 - 110). This is done down to a fidelity of 0.01.
At the same time a search is done for transmitters with the 'Ignore Distance' flag checked, i.e. those ones which the player always picks up everywhere as this should be how radio stations are set up. Then if the player loads into a game and the number of transmitters is more than the frequencies (i.e. a new mod station has been added) then another check will run.
The player is given a hidden perk that allows them to interact with radios. Upon looking at a radio object for the first time the dials on the model should become available to activate, cycling up and down frequency channels and volume. The radio name will update to display the currently tuned frequency. Take a look at the images to see what it's like in-game.
New with v1.1.0! There is now the ability to autotune radios to the station you're listening to on your pipboy and a setting option to have radios select a random frequency, including those that are added by mods.
If at any point you come across a bug please do report it in the bug section following the template and guidance provided in this article.
Updating from 1.0.1 to 1.1.0 instructions
Please Note: If upgrading from v1.0.1 to v1.1.0 it is recommended to follow these steps, this is to avoid a display bug with radio names that I could not resolve when updated on a pre-existing savegame:
- Enter any interior cell
- Save the game
- Uninstall v1.0.1 and restart the game loading the last save (you'll get a warning about missing a plugin, don't worry about it.)
- Save the game
- Install v1.1.0 and load your game, you should see notifications in the top left that managers are initialising and frequencies are being searched for.
Compatibility
As previously stated this mod should work out the box without patches for all custom radio stations. Old World Radio, Atomic Radio, UT Jazz the lot.
The mod is not immediately compatible with radio mesh replacer mods out the box. These new models lack the attachment nodes for the dial activators and therefore cannot be interacted with by the player. I'm working on getting more permissions to allow compatibility, or for personal use following the guide in the articles.
Supported mesh replacer mods
Retro Radio Replacer by Spifferino - Patch available for compatibility.
Radio EFB replacer by Sdak (download available only on his Discord).
The FO4 and DLC items shown below are supported by default, both in-world and workshop crafted variants.

Load Order
Pretty simple, the esp is marked as light so doesn't take up a normal load order slot. Its only master is Fallout.esm and it makes minimal edits to vanilla records. You can place it whereever you like, if you're not getting the radio dial activator options then move it down your order.
Acknowledgements
There used to be a mod called Reneer's Radio mod. My mod is a homage to replace that one as it also featured the ability to change radios in the world and worked automatically with mod added radio stations.

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