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Changelogs
Version 1.2.7
Fixed misaligned preview for Enclave Combat Gas Mask.
Version 1.2.6
Made it possible to unlock the new Combat Armor material by also destroying the Enclave.
Version 1.2.5
Updated RobCo Support for eXofied Gunners.
Version 1.2.4
Fixed half of the receivers for Plasma Gun using Laser Rifle receiver misc item.
Version 1.2.3
Fixed Plasma Gun Marksman Stock using the Laser Rifle misc item.
Version 1.2.2
Fixed missing hands issue that might have been introduced in 1.2.1.
Version 1.2.1
Updated for the Instance Naming rules changes made in 1.1.0 of America Rising 2 - Legacy of the Enclave.
Version 1.2.0
Removed 'See Through Scopes' master from 'The StoryWealth Enclave' and made it into a separate patch.
X02: Changed into FOMOD. Added ESLified master plugin option as well as included optional patches in FOMOD itself.
Version 1.1.7
Fixed an issue where CoA Material would overwrite Enclave paint for some users.
Version 1.1.6
Modified Headlamp naming and material costs to be unified amongst all my mods that add headlamps.
Added support for Tactical Flashlights Injection if using my corresponding eXoPatch.
Version 1.1.5
Fixed a spelling error in the RobCo Patch that's supposed to remove the excess "No Headlamp" option for ECO users.
Version 1.1.4
Marine Armor: Forgot to remove the vanilla INNR that I replaced. Sorry.
Version 1.1.3
Marine Armor: Now uses standalone INNR entry to not conflict with vanilla naming.
Marine Armor: Added Sorter ini file for new INNR entry.
Version 1.1.2
Marine Armor: Fixed an issue where there paint wouldn't show up properly for some users.
Version 1.1.1
Forgot to clean out master after separating the plugins.
Version 1.1.0
Split the mod up into 3 separate patches for modularity and better choice!
STS: Updated to 1.1.0 of See Through Scopes - Night Vision, now uses espfe master.
Version 1.0.1
STS: Fixed misalignment if using Sniper or Automatic Barrel.
Version 1.0.0
Initial release.
America Rising 2 - Armaments
Re-balances and expands on the armaments found in America Rising. Adding both Enclave Marine Armor and tailored leveled list for X02.
The StoryWealth Enclave - Balance Changes
Enclave Laser Gun and Plasma Gun now get slight speed penalty and AP cost increase to compensate for higher damage.
Laser Gun had the weight increase removed and ammo capacity penalty slightly reduced.
Plasma Gun had damage slightly reduced and added ammo capacity penalty to match Laser Gun.
Gating Laser now has 1100 Max Capacity instead of 450. Recommended to use together with Fusion Core Capacity for best immersion.
Rebalanced the bonus received from Enclave Combat Armor compared to vanilla Combat Armor to be 1AR, 1ER and Shadow bonus instead of 3AR.
This by created new "Carbonfiber" for default Combat Armor that act as a 5th tier of upgrade unlocked after finishing "Supply and Demand".
Enclave Combat Armor will now spawn with this new Carbonfiber assuming you're high enough level. They also spawn the other materials slightly sooner than other factions to give them small "advantage" based on their advanced manufacturing.
Added Legendary Slot to Officer Uniform.
Changed Camouflage to use Paint Slot for consistency. (And making sure it's above Legendary Slot)