About this mod

This is a revised version of Subway Runner by Ghostfc3s. Contrary to the original mod creates unique stations and tunnels and with further work, aims to connect almost all interior cells.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Subway Runner Revised aims to connect almost all interior cells close to the subway network to ensemble the exploration feelings of FO3. The mod deviates from the original subway runner networks and creates interiors that match the innovations.

Overview
This mod does, changes to prewar lighting, changes to prewar objects (paper, trash can, etc.), disables fog and mist, adds pitch black image space, unifies subway doors, adds missing and unifies music track reference, renames subway stations, alters and adds map markers, overhauls stations, compacts base mod tunnel length, etc. In the end its a remake, a total different version.
Spoiler:  
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The revised version changes almost any original subway runner interior and adds new tunnels and stations to vanilla.

PreCombines and PreVis

Various doors have been changed to account for the PreCombine issues. Therefore, not all entry points equal the original version. PreCombined references in exterior cells were removed via FO4Edit. Vanilla data will not interfer anymore. Hand by hand doors, subway stations, etc. was moved to proper places.

Next to disabling Combination, Pre Vis was also disabled, to allow all vanilla interiors to be changed. In order to keep performance stable, Room Bounds and Portals have been added which allow to directly choose which Room and how many Objects to render in real time. This setup allows for the best overall gaming experience.

Entrances

Auto doors have been swapped by normal utility doors. Auto doors work based on distance to object, meaning player char would enter a specific cell when coming closer to it. Two examples are Copley Station and Valenti Station. Both had auto load doors before.

C.I.T. Station was disabled and moved closer the C.I.T. Raider Camps.

The manhole in Vault 88 will now lead to Quincy City formerly (vanilla) it was near West Roxbury Station, which does not make any sense. The Pharmacy building next to University Point is no longer accessible since the entry in comparison to the Vault 88 dungeon is more south east, somewhere in the swamps.

Some stations do not have any surface entrance and can only be entered via the tunnels. Which one? Find out yourself.

Map Marker

Disabled map markers have been reactivated, since vanilla FO4 did not use them, e.g. Valenti Station or Fensway Station. Any Subway Runner specific map marker position was overhauled, same for vanilla map markers. Position altered, activation radius decreased.

Some Map Markers are fake markers, to allow the interior cell to call for correct compass direction and location. These map markers are rare and cannot reach by player at all. A good example is Aquarium Station which uses a fake map marker as of version 019.

Connection

Airport Ruins have been added to the Subway Runner network and the old Subway Runner exclusive Aiport dungeon unlinked from the map pool. Airport Ruins was split into Ruins (Airport) and Station (Subway Station).

Wall Tiles

The base game uses 4 different colors each for their respective subway line. Red, blue, green, orange. The revised version tries to use the appropiate color setup for the specific subway line. Subway Runner cells have been overhauled, vanilla cells not yet.

NOTE: Please let me know if you encounter "wrong" tile color.

Door Textures

Vanilla uses IndDoorXXXXXDbDoorLoad which are either blue, red or white. Most of the time blue, sometimes red. In very few cases you can see wooden door objects.

Vanilla: Interiors\Industrial\Doors\IndMetalDbDoorLoad01.nif
Subway Runner: Interiors\Utility\Doors\UtilMetalDbDoorLoad01.nif

Now Subway Runner uses UtilDoorXXXXX. I think it makes far more sense and looks somehow more appropiate. Thus, all subway station of interest not yet touched by Subway Runner core file were swapped to enseble the changes in this mod more and better.

Light

All kind of light coloring, white, warm, blue, whatever are used in vanilla FO4. Sometimes with and most of the time without shadow casting. The revised version will use white lighting for most subway lights now and shadow caster lights have been mostly disabled/removed/replaced.

DefaultLightWarm01 > DefaultLightWhite01
DefaultLightWarm01NS > DefaultLightWhite01NS
defaultLightWarm01NSNonSpec > DefaultLightWhite01NSNonSpec

With future work almost all the lighting in subways was removed since it was PreWar lighting. Now most of the inhabitat stations and tunnels use PostWar lighting. Find yourself in a pitch black environment most of the time.

NOTE: This is an ungoing project as of version 013 and may take awhile to fully cover all the old and new cells. Feel free to report which cells (interiors) feel appropiate or inappropiate concerning lighting.

Fog

Image space was slighty altered, from now on there is no fog in interior subway cells anymore and all cells directly tied to them such as Vault 88. All Subway cells also use the darkest default subway light available.

Music Tracks

The base game applies either MUSDungeon A, B or C audio track files. While A incooperates all the dungeon audio tracks and B and C only a limited composition. This was changed for all subway cells. A quick overview concerning music collection:

MUSzDungeon01 [MUST:00084A55] A
MUSzDungeon02 [MUST:00083BE6] A
MUSzDungeon03 [MUST:0009B210] A
MUSzDungeon04 [MUST:0009FF4D] A, B
MUSzDungeon05 [MUST:000A2927] A, B
MUSzDungeon06 [MUST:000F74B4] A, B
MUSzDungeon07 [MUST:001AEEDE] A, C
MUSzDungeon08 [MUST:001B39D9] A, C


MUSzDungeon01 up to MUSzDungeon08 now applies to all subway cells.

Loot

Most PreWar loot was removed or swapped. More Tin Cans are now present a super immersive feature from good old Fallout 3. Trash Cans, News Stand, Papers, etc. have been mostly removed.

Installation

Load last, especially after lighting mod overhauls. Subway Runner Revised must override interior cell references in order to function properly! Common mods are listed in the "posts" section.

Some mods do not show conflicts because these add new records to the game. These may conflict in the subway interiors and need a patch.

Always make a test run first and keep a hard save just in case something really bad happens and you would like to revert to your old mod setup. You can install and test mid-game and continue.

Installation Mid-Game:
1 Go into an nearby vanilla interior e.g. Home Plate or else.
2 Save game
3 Close FO4 and disable old files (manually or via mod manager)
4 Enable Revised Version
5 Load game
6 Save game
7 Reload save game

NOTE: Make sure your base file reads: SubwayRunnerRevised_Q.esp if not rename it or ask me in case of a major version cleanup.

Compatibility

This mod works with both, the Old- and Next-Gen update. For third party mods ask the author of the mod of interest.

The original Subway Runner is not required. Subway Runner Revised is standalone!

This mod is in active development. Make a hard save before upgrading to a new version!

Load Order
Unofficial Fallout 4 Patch - UFO4P by Arthmoor - must be loaded before
Enhanced Lights and FX by anamorfus - must be loaded before
Previsibines Repair Pack Stable Branch - PRP by BenRierimanu - must be loaded before
Optimized Room Bounds and Portals by Qrsr - must be loaded before, the patch deletes the Room and Portal markers, SRR in turn enables and uses new markers to work
▲ Subway Runner Revised - ELFX Patch before
▲ Subway Runner Revised - ORB Patch before
Subway Runner Revised - Main File
▼ Subway Runner Revised - PRP Patch after

Credits

- Bethesda
- FO4Edit Team, for their invaluable tool
- ghostfc3s, for the base mod, kind regards and respect
- zlostnypopolnik, for new subway textures, extensive feedback, etc.
- timeline67, for mod reference and load order help and help with all subway related questions
- danielkornev, for ideas and videos concerning the Airport Station planning
- TholeusArsia, for ideas on the Glowing Sea tunnel planning
- RoNin1971, for new subway turns
- tenhats, for permission to include Vault 88 Settler Sandbox Fix (ver. 016), help, feedback, etc.
- Arthmoor, for Unofficial Fallout 4 Patch - UFO4P, which is partially included
- Zherros, for permission to include The Mannequin Cult (ver. 017)
- Nexus Community, thanks to all the feedback and support, in general to: alex21lazzBenjango, boblimovo38, Corsair00, danielkornevDark69Banana, dferstat, djchunt, drevviken, ellder4mkGJNelson, havokwing1978, hereami, kakinotane2000, KamSolastormasarut7777MsVal, RoNin1971, shreddah4, streetysonTholeusArsia, tenhats, timeline67, Underprivlidged, YOTAM7503, zlostnypopolnik

References

- Fallout 4 Commonwealth Map
- Subway Station
- Boston MTA