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Created by
MisterNumbers3kUploaded by
MisterNumbers3kVirus scan
About this mod
This includes Femsheppings Revived Settlements and Rocky Pond Settlement mod merged into one (excluding the Tenpines Bluff overhaul mod). I've corrected all navmesh, Emiral has regenerated previs, and we've made many fixes.
- Requirements
- Permissions and credits
Now updated with more settlement and navmesh fixes, and newly generated previs!
What mods/assets are included in this merge AND what do I need to download:
- Revived Settlements - Somerville Place - everything is included. Files and esp are not needed, but be kind and please download and endorse this wonderful mod.
- Revived Settlements - Oberland Station - everything is included. Files and esp are not needed, but be kind and please download and endorse this wonderful mod.
- Revived Settlements - Taffington Boathouse - Purple Sink fix required. Everything else is included.
- Revived Settlements - County Crossing - everything is included. Files and esp are not needed, but be kind and please download and endorse this wonderful mod.
- Revived Settlements - Warwick Homestead - everything is included. Files and esp are not needed, but be kind and please download and endorse this wonderful mod.
- femshepping's Rocky Pond - A Serene Location - Purple Sink fix required. Everything else is included
Incompatibilities
- GeekRage's "Away from it all." Occupies the same exact location as Rocky Pond.
- Lakeside Cabin by McPicky, Lakeside Cabin Redux by Tarsis31, and Tarsis31 and Yagisan's Lakeside Cabin Settlement. Occupies the same exact location as Rocky Pond.
- Settlement packs like Aurelianis' Rebuild Collection AIO or VilanceD's Commonwealth Deep Clean and Remodel Collection, or any individual settlement mod that is located at one of the settlements listed above.
Compatibilities
- South of the Sea - Atom's Storm (load Femshepping's previs after Atom's Storm previs)
What did I change?
- Fixed all deleted navmesh and general navmesh issues. In fact, I deleted all of the navmeshing from the original mods and completely renavmeshed everything by hand. So there are no deleted navmesh records, everything is properly finalized, the npc pathing is SIGNIFICANTLY improved, and navcuts are provided as well.
- I added items to the scrap list so that users can actually scrap some of the items in settlements that they do not like. Most were done via stacked scrapping (scrap one item and 30 others are gone), which I mostly linked to tires. So if you see tires laying around, scrap those. But save before doing so. I honestly cannot remember which tires I linked to which scrappables. Maybe you scrap a tree, maybe its a bush. Play and find out. PS: For Rocky Pond, check inside the pond. It is also sometimes the case that if there are 10 bushes, plants and foliage in a tight space, 9 of those are linked to 1. So hover your cursor there until you find something to remove.
- I removed some edits to base vanilla STAT and SCOL records that edited the properties of the base records. I replaced these with duplicated versions, which I then placed in the references the previous STAT records occupied.
- I removed edits to Far Harbor and provided corrections for some additional unintentional edits
- For Rocky Pond, I did A LOT to try and improve the settler functionality and buildability of the settlement (this version does include Settlement functionality). I properly resized both the sandbox and the build space to match with the green barrier, increased the height, adjusted cell-naming and the XLCN data for (iirc) 2 cells (this mod has been sitting, mostly finished, in my folder for some time now so I may misremember a detail or two), and made the location clearable (almost everything can now be scrapped)
Miscellaneous:
- I created a spreadsheet map that tracked the Previs clusters impacted by this mod, then cross-referenced the data with about a dozen or so other popular mods and made patches when/if needed. However, it is possible that I missed something here or there, so if you have any mods that you *know* conflict with this, please let me know and I will consider making a patch.
- New previs has been generated using Fallout 4 NG, but any dependencies on NG have been removed. You can use this with either NG or OG.
Patches Provided:
- PRP .74
- Open Commonwealth - Note, this is a complete previs patch for both FemsheppingsAIO and Open Commonwealth. You don't need a separate previs patch for Open Commonwealth (unless it's patching another mod with Open Commonwealth)
- Spectacle Island - Around the Block
- Hunkered Down
- Hunkered Down - No Atom Cats Garage version
Load Order:
- Aur_SpecactleIsleBridges (if applicable)
- Hunkered Down or Hunkered Down - No Atom Cats Garage (if applicable)
- FemsAIO_HunkeredDown Patch - place whichever variation you use here (yes, load this ABOVE FemsAIO - I only removed things from Hunkered Down)
- FemsheppingsAIO.esp
- FemsAIO_WarwickBridge Patch (if you're using Spectacle Island - Around the Block)
- Any mods altering Spectacle Island
- Open Commonwealth
- PRP (if applicable)
- SouthOfTheSea[Previs (if using South of the Sea - Atom's Storm)
- FemsheppingsAIO_Previs (whichever flavor you installed)