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File credits
Bethesda for original meshes.
Tools used: --Outfit Studio --Nifskope --FO4Edit (for optional plug-in)
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Changelogs
Version 1.2
Fixed clipping issues for those not using NEO
Version 1.1
Light chest armor reworked
Medium and heavy chest refinement and extra detail
Various refinements / reweighting / clipping fixes for other armor pieces
Ground / Pip-Boy models updated to reflect changes
The Institute seems to appreciate form and function (synths being the best example), but the synth armor visually lacks both in my opinion. This aims to fix that
Version 1.2 Update: Only main file was updated. Fixes some clipping issues. Uninstall and reinstall
Summary:
Synth armor now looks protective and has more of a distinct style
Sharpened edges / lines of model to indicate quality production
Helmet redesign giving the normal one extended face glass and the field version the light/scanner thing too. Extra model redesign for them as well
Custom ground / Pip-Boy models were made to reflect the new changes
Texture compatibility:
Should be compatible with any synth armor retexture
C.A.S.T. should be compatible but I’m not sure if the helmet changes will transfer
Director's Cut:
Edits the synth helmet records to remove the flight cap from under them and let hair to show from under the helmet (see screenshots)
Record edits include quality of life changes from New Equipment Overhaul (does not require NEO but you'll get its changes anyway)
Remodels of the helmets included to accommodate most hairstyles. Some will still clip, especially when moving.
Use the mod manager of your choice or drag and drop folder contents into the game's data folder
Optional Director's Cut File:
Install after main file. Overwrite any files from the main file. Keep the esp below any mod that edits the synth helmet records (ARMA and ARMO). If you don't know, just keep it low in your order