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sheldonwang

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sheldonwang

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About this mod

A series of tweaks to Base game combat and treatment system, Super Simple & lightweight. Made to work with Immersive Wasteland 2 The True Survivor's Journey collection, But can be used alone.

Requirements
Permissions and credits
Changelogs
This is a variety of Game-play Tweaks specially made for the Immersive Wasteland 2 - The True Survivor's Journey collection.
Please read the descriptions of individual module, some of which depend on other mods to function.


IW2 - Game-play Tweaks Main Modules


1.Damage Tweaks

Change the damage multiplier to 2.5x damage to players and NPCs, make headshots lethal(5x head damage), Reduce limb damage to 70% and enable Live Dismemberment.

Can run independently


2.Merged Stimpaks for Wasteland Imports & Stimpaks Heal No Limbs & Stimpaks help you breathe & Immersive Animation Framework

Merged Wasteland Imports and Stimpaks Heal No Limbs making it work more like classic Fallout NV.

Now the following four types of Stimpak cannot heal limbs: Stimpak, Super Stimpak, Auto-Inject Stimpak, Auto-Inject Super Stimpak
only Doctor's Bag and Hydra can heal Limbs.

Add a little bit of weight to the stimpaks, Increase value and weaken healing effect, And using animations from Stimpaks help you breathe & Immersive Animation Framework
.

Requires:
- Stimpaks help you breathe -
- Wasteland Imports -
- Immersive Animation Framework -


highly recommended:
 - Immersive Animation Framework - Patch Repository IAF Wasteland Imports Patch
-

Loadorder:
Fallout4.esm
ImmersiveAnimationFramework.esp
MojaveImports.esp
OMEGA - IAF Wasteland Imports Patch.esp
Stimpaks help you breathe.esp
Stim Heal No Limbs-Wasteland Imports.esp



3.IW2 - Plausible Bandages revised


Added limb bandages to heal cripples. You can find them in the wasteland, craft them at the Chemistry Station or buy them from the doctor.

Re-adjusted Plausible - Bandages - cripple overhaul, all bandages use Immersive Animation Framework bandage models and animations. Make bandages even more scarce, and adjusted to require medic level 1 to be crafted at the Chemistry station.

Remove Condition Regeneration, player Condition will not be restored over time.

Contains LLI Patch for Raider Overhaul & Wasteland Imports: IW_Plausible_Bandages_LLI Patch

Requires:
- Immersive Animation Framework -



4.Merged Combat Style NPC & AI Adjust Range

Most enemies shots are more accurate, Slightly reduce the accuracy of raider and certain enemy type, and the enemy will adjust
more distance according to their own weapons.

Can run independently


5.Merged No Sneak Damage for Guns or Explosives & Survival Sneak Nerf

Nerfed the stealth skill to make it more balanced and no sneaking in power armor.

Can run independently


6.IW - Perk Tweak

Adjusted medic perk from Survivalist Medic Perk. Removed Life Giver 3 perk regenerate Health ability.

Can run independently


7.Locky Bastard Remote Explosives & Wasteland Imports Patch

LockyBastard Dentonators Patch.
Made certain explosives in Remote Explosives & Wasteland Imports can also explode locks
.
Remote Explosives: Improvised Explosive, Pulse Charge, C-4 Plastic Explosive, Remote Nuke
Wasteland Imports: Nuke Mine, Long-fuse Dynamite, Time Bomb, MFC Cluster


Requires:
- Locky Bastard -
- Remote Explosives -
- Wasteland Imports
-


Other Modules

STEALTH AND DETECTION SYSTEM changes

Make stealth more balanced and interesting, and make NPC reactions more realistic.
Tweaked STEALTH AND DETECTION SYSTEM 5c to have a longer Search time, Increased stealth detection range & Actions now have a 3x affect on stealth.

Requires:
- STEALTH AND DETECTION SYSTEM -



IW_Player

Player health adjustment separated from Hardcore Health Overhaul, Strongly recommended for use with SCOURGE.
Receiving free health for levelling up has been removed entirely.

Can run independently

highly recommended:
- SCOURGE - Unleveled and Standardised NPC Stats -


IW_Fall Damage

Module separated from MAIM, Reduced fall damage & increased fall leg damage. Legs cripple more easily.

Can run independently


IW_VertibirdMinigun_Tweak


Buff the damage of Vertibird Minigun to 90 and improve aiming accuracy.

Can run independently

IW_Flamethrower_Tweak

Nerf Flamer & M2 Flamethrower, Make the damage more reasonable, Disable Chambered Reload.

Requires:
- Bullet in the Chamber -
- M2 Flamethrower Redux -


Compatibility

IW2 - Base game Game-play Tweak is incompatible with Any mod that changes bodypart data.
Wasteland Imports & Stimpaks Heal No Limbs is incompatible with Any stimpak replacers. it will requires a patch to be used.
Combat Style Tweak is incompatible with Any mod that changes combatstyle data.
Plausible Bandages revised leveledlist needs to be Bashed patched or patched using xedit If installed in your own load order.
Perk Tweak is incompatible with Any mod that changes Medic Perk & Life Giver 3 perk.

Partially compatible
Healing system mods like maim, agony, Wasteland Wound Care will still work, Just let it overwrite my module, but will need to be patched for game balance reasons.











Immersive Wasteland 2 The True Survivor's Journey is an improved version of Immersive Wasteland

See the collection page for more details~
Immersive Wasteland 2 | Fallout 4 | Nexus Mods








Credits
aphest for Immersive Scaling - Damage - Dismemberment
ItsYaBoyBrandyBoy for Hardcore Health Overhaul
Mikado2116 for Wasteland Imports - Goodies from all across the Wasteland...
elzee for Stimpaks help you breathe
eclix for MAIM - Wounds Bleeding Pain Meds and Headshots
Derdir for Plausible - Bandages - cripple overhaul
Deikun for Survivalist Medic Perk
GloriousWarrior for Immersive Animation Framework
Omega4D2 for Immersive Animation Framework - Patch Repository
zed140 for Combat Style NPC
Shaddawen for AI Adjust Range
URANIA333 for STEALTH AND DETECTION SYSTEM
PainVI for No Sneak Damage for Guns or Explosives
stargazerjapan for Survival Sneak Nerf