This mod adds more autoguns from the Warhammer 40K Universe for the user to make and use. There are 12 variations that can be made, Plain, Imperial and Chaos. They can be made with or with oug a stock and in full auto or semi-auto versions.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
I give no permission for this mod to be ported to any console nor do I give any permission for it to be used an any other mods.
File credits
All Models were free downloads from Sketchfab abd belong to their prespective owners.
Imperialis symbol taken from the Free model from Sketchfab "WH40K Autogun" made by bananacat_
All of these models have had their textures altered by the author of this mod, in order for them to make them appear more the way that the mod author wanted them to look.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
40K Autogun 2.0
Basic version
Basic version NS
Imperial versions
Chaos Versions
The Autogunsdo not have any special animations and I will not be making any for them. The guns do have the option to have damage modifiers added to it at the weapons workbench. You have to have level 4 in Gun Nut to modify the gun and it costs caps to modify the damage on it. As stated above in red the weapon can be improved with a weapon damage modifier at the Weapon Workbench. The Autoguns are craft-able at the Chem Bench and has its own listing, so it should be easy to find.
The mod is flagged as an ESL, so it does not take up any mod slots.
The mod is what it is, and unless it is a game breaking issue, will not be revised.
Any and all Armor shown in the photos are not part of the mod and are private other than the vanilla armor shown.
I had several mods that were basically done, so I decided to finally finish them up and release them. lol
I do not claim to own or have made the model or models used in this mod. They belong to their prospective owners and are only used according to a licensing agreement that is posted on the website from whence they came. All the information about the model or models and who owns/made them is listed in the Permissions and Credits section of this mod page, like they should be. . .