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psydel

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sylee0424

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About this mod

add simple minimap ui.

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Now work for Fallout4 v1.10.163.0 / v1.10.984.0

screenshot:



a circle at left/top is minimap ui.



square minimap. configure in mcm.



FOV / Local Map / seperate player and camera example.



distance change hotkey example.

you can configure minimap's position/size/background opacity/grid effect/radar effect/radius/hotkey and symbol's color/size/opacity/shape in mcm menu.

there is two off-game config at F4SE/Plugins.

F4SE/Plugins/MM_CustomTarget is config for special or not configure type of target. each txt file is config, and syntax is like below.

{ esp, esl, esm name | form id } or { signature of form type } : [{ shape name } or { number for custom shape }, [{ hexadecimal shape color }, [{ scale of shape }, [{ opacity }, [{ sort priority }]]]]]
in default, key and note item is yellow heart, bottle cap stash is base config of custom type setting.

F4SE/Plugins/MM_ShapeData is custom shape config. this can make add new shape for minimap easily. they have name like { number }.txt, this { number } is their id. you can use that shape by set "Symbol Shape" to "Custom" and "Custom Symbol Shape" to { number }. (0 ~ 9 is this-mod-own-shape. do not touch while if you don't know what are you doing.)

syntax:

diagram type: draw diagram at position.
C { x } { y } { r } : draw a circle which radius is { r } at { x }, { y } position.
R { x } { y } { w } { h } : draw a rectangle which width is { w } and height is { h } at { x }, { y } position.

path type: draw custom diagram by closed path.
M { x } { y } : move draw point to { x }, { y }.
L { x } { y } : line from draw point to { x }, { y }.
Q { cx } { cy } { x } { y } : create quadratic bezier curve from draw point to { x }, { y } as { cx }, { cy } is control point.

one line is one command. if not, mod is crash or something bad.