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Vindafler

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Vindafler

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About this mod

Reimagines one of the smallest Institute division to more proper and believable state.

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It always bugged me how weirdly is built the Robotics division, even without comparision to other wings in Institute - one chamber, science staff works around moving and noisy machine, which even for game standards looks dangerous and unhigienic.
So I remade whole area to give a more immersive picture of what could look Robotics division. Now Gen 3 Synth production chamber is treated as production area, and scientists are visiting the room only for maintainance check ( from the entrance tho). Like Bioscience, the Division has now many rooms for various purposes (e.g. Labs, Storages, Halls, Utility Areas)
Since new rooms been added I also added some markers for NPCs to interact with them
Also I reimagined the look of Gen 3 Template to give him more uncanny appearance (optional file)

Compatible with:
Mods that touches NPCs in area (e.g. We Have Names (and more) - All In OneInstitute Robotics Hooded Cleanroom Suits)
Mods changing other Institute areas (ones touching Robotics will not be, load order sometimes is not enough so be warned)

Issues:
Installed mid game can have affect on starting points of NPCs (for instance, you will encounter once all of staff coming out from Synth Production chamber, however they seem working normal after all)
Sometimes scientists freezes in Production Area, I think they're trying to interact with markers of Gen 3 Template (it might vanilla issue however, since the staff tended already to walk aimlessly around the room)
Looks quite empty personel-wise (Due to how little is Robotics staff in vanilla game, but it's a problem of any other Division to be honest)
Rarely location breaks to state when some object or whole areas disapears (and sadly this in most cases bakes the save)