About this mod
Tweak/Overhaul of AnotherOne YK42B Reborn by GloriousWarrior. Rebalanced stats, bugfixes, redone LLs, all using RobCo Patcher wherever possible.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Contains rebalanced stats, new leveled weapon combinations, bugfixes, and adds Leveled List integration, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.
REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD THE BASE "ANOTHERONE YK42B REBORN" MOD ENABLED) IN ORDER FOR THE YK42B TO DO THE CORRECT AMOUNT OF DAMAGE TO ROBOTS, TURRETS, AND SYNTHS!
This is because I consolidated all three of the bonus damage perks into one. I did not realize however, that my changes wouldn't take effect unless a new game is started, or if introduced in a save game that never previously had the base AnotherOne YK42B Reborn mod installed at the time of installing this mod.
What this mod does:
- Rebalances YK42B attachments and stats. (It's now a proper end-game weapon).
- Makes the YK42B Autocharger modification use Electron Charge Packs from Munitions - Ammo Expansion Project by codeblackcrash.
(REQUIRES SAID MOD, BUT AN OPTIONAL REPLACER PLUGIN TO DISABLE THIS IS AVAILABLE, HOWEVER)
- Adds new weapon combinations, increasing the diversity of how the weapon spawns.
- Fixes some bugs in the original plugin (Incorrect loose mods assigned to some attachments).
- Adds balanced Leveled List integration.
- Adds proper instance naming to the YK42B (Uses script injection).
- Adds a unique YK42B variant to Proctor Quinlan.
- Makes the base YK42B actually give scrap when scrapped.
Also included are RobCo Patcher files that detect if you have my other mod Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More and makes the YK42B compatible with it.
YK42B Reborn Tweaks - Main File. Contains most changes and all RobCo Patcher files/folders.
YK42B Reborn Tweaks - No Munitions Replacer - Replacer plugin that removes the Munitions requirement from the main file. (Still requires main file, as it contains all Scripts and RobCo Patcher files/folders)
YK42B Reborn Tweaks - ECO-NEO INNR Patch - Makes the YK42B INNR compatible with the INNR changes from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO)'s INNR change plugins.
(Requires either one of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp])
YK42B Reborn Tweaks - ECO Redux Patch - Patch for Equipment and Crafting Overhaul (ECO) - Redux that fully integrates the YK42B into the ECO framework, including quick mod swapping (Just the scopes, however), and gives the ability to craft the YK42B weapon itself, just like with the other weapons in ECO - Redux.
As stated earlier, the main file requires both RobCo Patcher and Munitions - Ammo Expansion Project. RobCo Patcher requires F4SE in order to function, so you'll need that, too.
Since this mod adds improved Leveled List integration, it should not be used with the YK42B Reborn patch from Weapons Level List Patches by Aaron209928, as using both would double the amount of YK42Bs that are added to the game.
It also should not be used with any other Munitions patch for the base mod, like YK42B - Reborn Munitions ECP Conversion Patch by hexakern.
REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD THE BASE "ANOTHERONE YK42B REBORN" MOD ENABLED) IN ORDER FOR THE YK42B TO DO THE CORRECT AMOUNT OF DAMAGE TO ROBOTS, TURRETS, AND SYNTHS!
All of the files listed here are light ESPs, meaning they won't count towards your max plugin limit.
Manual:
Place in Fallout 4/Data
With Manager:
Download and Install normally
As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
DankRafft for Injector Scripts - Leveled Item - Legendaries - INNR - Form List
Zzyxzz for RobCo Patcher
- Constructible Settlement Faction Guards
- Wild Plants Grow Back - Wild Plant Respawn Fix
- Utility Grenades Have Visible Throw Arc
- Institute Has Their Own Batons - Uses Robco Patcher
- Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
- Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
- Yet Another Spectacle Island Bridge - Wide Tho
- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
- No More Self-Destructing Robot Settlers
- Wasteland Imports - Reloaded
- Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
- Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
- Institute Automatron Robot Lasers
- Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
- Institute Power Armor Redux Additions
- Northland Diggers - Fixes and Tweaks
- Lost Soul Quest Tweak - No Faction Hostility
- You and What Army - Faction Robot Paints and Alliance Fix
- We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!