About this mod
Adds magazines in the Commonwealth to unlock CC and DLC content, with better workshop menu integration, and overhauls CC quests so they each start at an appropriate time.
- Requirements
- Permissions and credits
- Changelogs
Without this mod, a lot of DLC and CC content is available from the start. Now, you have to find magazines to unlock them! But mainly, you now have 41 new magazines to collect and display!
Cut content restored
3 cut La Coiffe magazines have been restored and will unlock vanilla hairstyles.
6 cut Taboo Tattoo magazines have been restored and will unlock tattoos, consistant with the cover.
This adds tattoos to the HumanRace record, so it will conflict with other mods editing the same record.
1 RobCo Fun magazine has been restored along with its holotape (I did NOT make an actual playable game for it).
Magazine numbering
Magazine names get issue numbers consistent with the number on the cover when there is one.
CC paints requirements
Bats and Jack-o'-lantern: read the Halloween Workshop magazine.
Aquatic, Desert, and Swamp Camo: read U.S. Covert Operations Manual #11.
Minutemen, Railroad, BoS, Institute: join the respective factions.
Patriotic: enter the Museum of Freedom (When Freedom Calls [stage 25]).
Atom Cats: become friends with the Atom Cats (Atom Cats Garage misc [stage 100])
Pickman: enter the Pickman Gallery (Pickman's Gift [stage 7])
Shi: complete Here There Be Monsters [stage 950].
Modular Military Backpack
The backpacks are distributed to different factions but are rare. They are also still distributed to certain vendors but much less often, and with more variety.
Concentrated Nuka Quantum cookbook (Manwell Rifle CC)
The inventory model has been replaced with the magazine model, with a new cover texture. The original note recipe can still be read.
From the inventory, "inspect" to see the cover, "read" to see the note.
This also now unlocks an actual crafting recipe for Concentrated Nuka Quantum at cooking stations. (Beverage category)
Magazines locations and perks
Astoundingly Awesome Tales #21 (Solar Cannon: weapon stickers): At the Freeway Pileup.
Astoundingly Awesome Tales #22 (Anti-Materiel Rifle: weapon modifications): in Prost bar (Appears at the same time as Ivy during The Paper Mirror [stage 40]).
Astoundingly Awesome Tales #FU! (Tunnel Snakes weapon and armor skins): Fens Way station.
Guns and Bullets #11 (CR74L combat Rifle: weapon modification): in the Peabody house.
Guns and Bullets #12 (Heavy Incinerator: weapon modification): outside Dunwich Borers.
Guns and Bullets #13 (Handmade Shotgun: Handmade shotgun in your inventory): in a house in Concord.
Guns and Bullets #14 (Prototype Gauss Rifle: start The Prototype quest): inside Joe's Spuckies at Postal Square.
Guns and Bullets #15 (Tesla Cannon: weapon modifications): at Skylanes Flight 1665.
Guns and Bullets #16 (Manwell Rifle Set: weapon modifications): in the ruined house/cabin west of Outpost Zimonja.
La Coiffe #2 (Anchorage haircut : inside Harbormaster Hotel.
La Coiffe #3 (Evening Out haircut): inside Kendall Hospital.
La Coiffe #4 (Public Defender haircut): in a house in Covenant.
Live and Love #10 (TransDOGrifier: TransDOGrifier crafting): RobCo Sales & Service Center.
Picket Fences #6 (Home Decor: workshop objects): in the bunker in West Everett Estates.
Picket Fences #7 (Modern Furniture Workshop Pack: workshop objects): in a bedroom in the Cabot House.
Picket Fences #8 (Charlestown Condo: workshop objects): in the Charlestown Condo.
Picket Fences #9 (Noir Penthouse: workshop objects): in the Noir Penthouse.
Picket Fences #10 (Nuka-Cola Collector Workshop: workshop objects): inside Nu Cafe Ola.
Picket Fences #15 (Settlement Ambush Kit: workshop objects): in the armory at the National Guard training yard.
Picket Fences #17 (Shroud Manor: workshop objects): inside Shroud Manor.
Picket Fences #18 (Neon Flats: workshop objects): inside Neon Flats.
RobCo Fun #06 (Jangles' Big Day holotape): at Quincy Quarries.
RobCo Fun #15 (Red Menace Holotape): inside South Boston High School.
RobCo Product Catalog - Arcade Cabinets (Arcade Workshop Pack: workshop objects): in the arcade at Revere Beach station.
Taboo Tattoo #3 (Anchorage tattoo): in the Federal supply cache 84NE.
Taboo Tattoo #4 (Bad Luck tattoo): at Roadside Pines Motel.
Taboo Tattoo #5 (Knife tattoo): at Hub City Auto Wreckers.
Taboo Tattoo #6 (Player tattoo): at the Haymarket Mall.
Taboo Tattoo #7 (1 More tattoo): in the Dugout Inn.
Taboo Tattoo #8 (Patriotic Wings tattoo): in the industrial building at Boston Airport.
Taboo Tattoo #11 (Rocket tattoo): at the Natick Banks Red Rocket.
Tesla Science Magazine #10 (Sentinel Control System Companion: Sentinel companion gains +5 Damage Resistance and Energy Resistance): at the Fort Hagen filling station.
Tesla Science Magazine #11 (Contraptions Workshop: workshop objects): at Starlight Drive-In.
Tesla Science Magazine #12 (Virtual Workshop: workshop objects): in the Memory Den, in Goodneighbor.
Tesla Science Magazine #15 (Horse Power Armor: start Giddyup! quest): at Hangman's Alley.
Tesla Science Magazine #17 (Wasteland Workshop: decontamination arch): at Thicket Excavations.
U.S. Covert Operations Manual #11 (Aquatic, Desert, Swamp, and Army skins): Military site south of Greater Mass blood clinic.
Vault suit customization - Make it your own! (Vault suit customization: Vault suit customization): inside Vault-Tec Regional HQ.
Wasteland Survival Guide #11 (Wasteland Workshop: traps, cages, arena): at Rocky Narrows Park.
Better Creation Club workshop menu integration
Everything has been removed from the Creation Club workshop menu and can only be built from their categories.
The VR pod is found in the Special menu.
Halloween Pack: moves all the Halloween decorations to a "Halloween" category in the "Decorations" menu.
Holiday Workshop Pack: moves all the Christmas decorations to a "Christmas" category in the "Decorations" menu. Also moves the Christmas trees from the Vault-Tec Workshop DLC to the "Christmas" category.
(May need a patch with other mods that mess with the Decoration menu)
Better Creation Club quests integration
CC quests won't start when you first exit Vault 111, and will each trigger at more appropriate times. On existing saves with already triggered CC quests, this won't untrigger them. The only CC quests not covered by this mod are for Doom BFG, and Quake Thunderbolt (Morgan's space suit also not supported).
CC quest triggers
Best of Three (Tesla Cannon): south of Vault 95.
Burned on the River (Solar Cannon): at the South Boston military checkpoint.
Can You See Me Now? (Chinese Stealth Armor): Read the note the South Boston military checkpoint or just find the armor.
Captain Cosmos (Captain Cosmos): near the truck at Super Duper Mart in Lexington.
Carbonated Concerns (Nuka-Cola Collector Workshop): near Nu Cafe Ola, or in Prost Bar.
Crucible (Heavy Incinerator): near Saugus Ironworks.
Dog Rescue: Golden Retriver found west of Abernathy Farm.
Early Retirement (Noir Penthouse): around the Campus law offices.
Echoes of the Past (Enclave Remnants): east of the Slog.
Giddyup! (Horse Power Armor): Tesla Science Magazine #15, inside Wilson Atomatoys corporate HQ.
Holiday Spirits (Holiday Workshop Pack): at the Diamond City market.
Malevolent Malfunction (Sentinel Control System Companion): west of Lexington, or south of Federal ration stockpile.
Method to the Madness (Fantasy Hero Set): Near Hubris Comics.
-Mysterious Signal (Halloween Workshop): around the Harbormaster Hotel.
Neon Winter (Neon Flats): in Goodneighbor.
Over the Moon (Zetan Arsenal): South of ArcJet Systems.
Pint-Sized Problem (Pint-Sized Slasher): in the Boston Bugle building, at Monsignor Plaza, in College Square station. (each successive trigger bypasses previous stages of the quest)
Pyromaniac (Hellfire Power Armor): near Listening Post Bravo.
Shrouded Manor (Shroud Manor): at Police Precinct 8.
Slocum's Joe (Coffee and Donuts Workshop Pack): inside Slocum's Joe Corporate HQ.
Speak of the Devil (X-02 Power Armor): near Wattz Consumer Electronics.
The Good Fight (Capital Wasteland Mercenaries): Lynn Pier parking.
The Paper Mirror (Anti-Materiel Rifle): near the Museum of Witchcraft.
The Prototype (Prototype Gauss Rifle): Guns and Bullet #14, and near Gunner Plaza.
The Quantum Stag (Manwell Rifle Set): around Outpost Zimonja.
Tunnel Snakes Rule! (Tunnel Snakes Rule!): around Fens Way station.
(Vault Suit Customization: disabled the misc objective without added trigger. You'll just find the blank jumpsuits when you loot Vault-Tec Regional HQ.)
War Paint (Gunners vs. Minutemen): at the Hyde Park church.
Way Back Home (CR-74L Combat Rifle): east of Sanctuary Hills.
When Pigs Fly (Makeshift Weapon Pack): at Suggs' garage.
1-click install
The FOMOD installer auto-selects plugins for the dependencies you have.
You don't need to remember which ones you have and click on each one!
Light plugins
The plugins are all esl-flagged esp.
Next-Gen update
Since 1.5.0, this mod uses the next-gen ba2 format, if you are on an older version of the game, you might need Backported Archive2 Support System, or unpack the archives.
Since 1.8.0, this mod requires the free Creation Club content included with the next-gen update. You may be able to make it work on pre-next-gen by using a Downgrader.
Since 1.10.0, Next-gen CCs are no longer required (optional alternative main plugin).
Compatibility with Integrated Addons
Integrated Addons is a great complementary mod to this one. It better integrates the DLC and NG CC, and adds random encounters. Glitchfinder has made a compatibility guide and patch for the overlapping features.