About this mod

Karma is back! Experience a fully fledged, responsive, and polished version of Fallout 3/New Vegas’s Karma system, with custom-animated icons. Highly reactive, customizable, and includes extensive utility for modders.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
  • French
Changelogs
Donations


OVERVIEW

KARMA HAS RETURNED TO FALLOUT 4.
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You now earn and lose karma based on your actions in the wasteland!
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FEATURING
- A fully-fledged, reactive karma system -
- A brand-new KARMA Pip-Boy tab -
- Custom-animated Pip-Boy icons -
- Level-dependent karma titles as seen in Fallout 3/New Vegas -
- Custom karma sounds (created by tostikaas for F4NV) -

- Extensive customization in a robust MCM -
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ESL-FLAGGED ESM | NO VANILLA EDITS | INSTALL AT ANY TIME | COMPATIBLE WITH EVERYTHING



BREAKDOWN
Exactly what it sounds like! Explore the wasteland, make decisions, speak to people, and your karma will react accordingly. You can balance and adjust the mod in the MCM, so you have agency over the system.
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This mod has been extensively rewritten, rebuilt, and optimized to be as efficient as possible. Much of the event detection runs engine-level, to minimize impact on performance and scripts from other mods.
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This mod works on the current Fallout 4 version and will work perfectly fine on the Next-Gen update. Just enable karma as a perk to view your alignment without PipboyTabs installed, either by setting it in the MCM before updating, or by entering these lines in the console. You can swap between 0, 1, or 2 at any time, without issue.
"set KARM_MCM_EnableKarmaPerks to 0" - Disables karma perks.
OR
"set KARM_MCM_EnableKarmaPerks 
to 1" - Enables karma perks with effects.
OR
"set KARM_MCM_EnableKarmaPerks 
to 2" - Enables karma perks without effects.



NOTES
WHAT ABOUT THE NEXT GEN UPDATE?
KARMA will be just fine. You'll be able to use it regardless of the version you'll be playing on. I've spent quite a while rebuilding it from scratch to have less hard dependencies, and now you can technically use it without F4SE installed at all.
However, I still highly recommend installing MCM, RobCo Patcher, and especially PipboyTabs for the full experience.
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I'M USING CRIME AND PUNISHMENT. CAN I USE KARMA TOO?
Yes! You can absolutely use these mods together. Just make sure that you disable the karma system in Crime and Punishment, and its associated features,
as most of Crime and Punishment's karma system is redundant if you want to use KARMA anyways. However, do not uninstall CAP on an existing save.
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DOES THIS INCLUDE THE REGULATOR/TALON/LITTLEHORN CONTENT?
Nope! That mod has been reworked into a full-fledged quest mod that requires this system, and it is still under development. I'll drop some more Regulator content in the meantime.

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NOTE FOR MODDERS
KARMA was made with extensive features and support for quest modders/modding utility in mind from the start.
If you are a modder who has an idea for a quest mod, or really any mod, that would benefit from interacting with KARMA, check out the "karmaLib.psc" file included in this mod for a full library of very straightforward and documented functions to safely and easily interact with the Player's karma. The article on the modpage also details ways that you can use KARMA in your own mods
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CREDITS
LOC (ItsMeJesusHChrist) - For creating the icons and assets used in the thumbnail, banner, and the mod itself. Thank you LOC!
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alegendv1 (yoyoma3010) - For teaching me numerous tips and tricks with animation bashing, animation style, scripting, and numerous other things that made this mod possible.
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DevastatinDave (Artstation) - For providing me with even more tips, tricks, criticism, and ways to improve, and for creating the icons in the Classic Fallout Icons optional file.
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Tostikaas (Youtube) - For creating and sharing F4NV karma sounds for this mod.
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Lemon/shreddah4 (shreddah4) - For editing the karma sounds to be the same volume and converting the sounds from .wav -> .xwm, and for debugging KARMA's soft requirement functionality.
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pinedog - For massive help with prototyping KARMA's soft requirement functionality.
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Luca (SoleVaultBoy) - For help with further development and workshopping of KARMA's soft requirement functionality.
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WitchsWorkshop - For beta testing nearly every revision of KARMA's soft requirement functionality (there were a lot of versions). Thanks Witch!
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Thank you to KARMA's beta testers! WitchsWorkshop (again!), Ledouie, Dekompetent, and condemedcatbiceps all helped to stress-test this mod, which allowed me to handle and address any early bug reports before release. Be sure to give them a thank you if you see them in the posts tab.

TO EVERYONE ELSE!
Everyone who provided design feedback across various discords - For helping me make KARMA the best that it can be, whether it was through feedback on design, balance, icons, or logic, you helped make the mod what it is today.


THANK YOU. ALL OF YOU!