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Changelogs
Version 6
With permission, incorporates Far Harbor Doctor Dialogue Fix by Machienzo. See page description for additional details.
Version 5
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 4
Found and corrected a few more instances of mismatched body/face colors.
Since the face gen file for Diverse Far Harbor Settlers was not updated to account for changes in v3, the "Is CharGen Face Preset" flag has been activated, rendering the face gen file unnecessary.
Version 3
Corrects an error that would cause some NPCs to have a face/body color mismatch.
Version 2
Removed the "Sneak" perk from settler records as its inclusion appears to be a developer oversight. If it turns out that a quest, scripted event, or the like requires settlers to have the perk, I'll revert the change in a future update.
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By default, Far Harbor settlers are not spawned from the same face pools as the settlers in the Commonwealth (LCharWorkshopNPC and LCharWorkshopGuard). Instead, they are pulled from a different face pool, called DLC03LCharWorkshopNPC, which has its own set of unique faces that have their own distinct qualities and characteristices. Unfortunately, there are only 12 faces in this pool, so even though Far Harbor has only four settlements, duplicate settler faces are unavoidable. With the ever-growing list of high-quality custom settlements added to the mix, 12 faces simply aren't enough. Diverse Far Harbor Settlers alleviates this by increasing the face pool to 400 in number, the vast majority of which are based on existing Far Harbor faces so as to retain the island's unique aesthetic.
Update: With permission, Diverse Far Harbor Settlers v6 incorporates Far Harbor Doctor Dialogue Fix by Machienzo. Note, however, that the fix only truly works with female Far Harbor settlers and male Far Habor Settlers using the "Even Toned" voice type. Males with the "Maine Accent" voice type work, too, but will suffer from silent dialog if assigned to a clinic due to the lack of recorded doctor voice lines for that voice type.
Diverse Far Harbor Settlers Immersion and QoL Pack The secondary file, called Diverse Far Harbor Settlers Immersion Pack, brings more variety to Far Harbor settlers. Currently, the file does the following:
Adds height scaling to all settlers for more variety.
Settlers assigned to provisioner duty will open carry their weapon while traveling between settlements.
When called by the settlement bell, settlers will run to the bell (under most circumstances) rather than walk.
Settlers will draw on a custom leveled list that integrates the new clothing introduced in the Far Harbor DLC (i.e., fisherman hats and outfits). Likewise, it integrates other apparel one would expect people to wear in the island's gloomy, misty, irradiated climate (e.g., gas masks, face and eye wear, full coverage outfits, etc.). Otherwise, the leveled list retains the overall flavor of the original list.
Increases the scavenging station search radius so that assigned settlers will cover more ground within their settlement, even patrolling beyond the settlement borders in the case of the smallest settlements.
Redundancies This mod includes the consistency changes from my Bug Fix - Far Harbor Settlers mod, so that mod isn't needed if you're using Diverse Far Harbor Settlers.
Compatibility This mod should be compatible with all other mods, provided they don't change the same records. Please see the sticky post in the comment section for details on how I expect to handle compatibility patches.