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ShortFuse

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CLShortFuse

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About this mod

Rewrite of the graphics pipeline to add HDR and controls for bloom, LUTs, color grading, and film grain.

Requirements
Permissions and credits
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RenoDX rewrites the game's DX11 shaders to add HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Graphics engine rewrite for HDR support
  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders
  • Gamma Correction to emulate 2.2 when in HDR or sRGB Mode (on by default)
  • Uses BT.2446a to convert SDR videos to HDR

Tone Mapper:

  • RenoDX Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
  • ACES Tone Mapper
  • No tonemapper (unclamped)

Color Grading:

  • Exposure Slider
  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider
  • LUT Strength Slider - Choose the blending strength of the game's color grading LUTs

Effect:

  • Bloom Slider 
  • Auto Exposure Slider - Control per-scene auto exposure adjustment
  • Scene Filter - Controls per-scene color and lighting filter
  • Depth of Field - Controls the depth of field effect of objects further from camera
  • Film Grain Slider - Includes a custom film grain that more closely resembles perceived film grain and supports HDR

Installation

  • Install Reshade 6.2 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-fallout4.addon64 into your installation folder (next to Fallout4.exe and the same folder you installed reshade to)
  • Run game
  • Press <HOME> on your keyboard to access Reshade UI.

FAQ

  • The game appears dull. Is this even HDR? - By default, RenoDX is configured to match Vanilla SDR. From there you can tweak to your liking. For a more "HDR" appearance, try Highlights 80 and reducing auto-exposure.
  • How is this any better than (insert other HDR process)? - The engine has been rewritten and resources upgraded from 8-bit SDR to 16-bit HDR. The source to create the image is not the SDR image, but the raw image before the game converts it to SDR. This allows information that was completely blown out by the game's original SDR tonemapper (a modified Uncharted2/Hable tonemapper) to show through. This is not a post-process of an SDR image, but a reprocessing of the native one.
  • I don't have HDR. Can I use this? - Yes, you can still reconfigure game's visuals with the tonemapper, only you would have to add just Gamma Correction to Off (unless your monitor is in SRGB mode). Peak nits and Game nits should be set to 80 which is Window's default for SDR.

Known Issues

  • Depth of field isn't made for HDR, so the default level should probably be reduced.
  • FXAA and TAA clamps color to BT709
  • Film Grain and TAA can cause nits to report going over peak nits, though should be imperceptible.

About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.

You can usually find me over at #renodx channel in the HDR Den Discord.

You can support my work over at Patreon or Ko-fi.

Credits

Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:

crosire, Ersh, Musa, Lilium, Nukem, Pumbo

Special thanks to MaxG3D for helping getting things started.