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Changelogs
Version 3
Nailgun rebalanced: Better damage past standard reciever. Better projectile trajectory and speed. Fixed gunfire sound bug. Nail ammo only sticks limbs to wall will gauss muzzle. Gauss muzzle increases damage more.
Baseball launcher: better projectile trajectory.
Sawdisk launcher: better projectile trajectory.
Custom map marker actually works now.
Removed piggy bank themed weapons from injector leveled list as they feel like they should be finite joke items.
Version 2
Added a map marker to Suggs' location (in case you keep him alive and want to use him as a vendor in the future).
Warning: This is a first pass and there are a number of moving parts that have not been tested. I consider this a first draft.
Balance changes to the weapons in Creation Club Makeshift Weapons pack. Makes changes to distribution of said weapons and ammo.
Nail Gun: Now a semi-auto, silent, ranged weapon. Base damage is low, but upgrades will make a big difference. Nail Gun ammo can be found in tool boxes.
Saw Blade Launcher: Base damage is about the same as a shotgun with slightly better range. Ammo can be found in tool boxes. Ammo is intentionally pretty rare.
Piggy Bank Weapons: Nerfed. These are finite joke weapons. They all do only slightly more damage than bottlecap mines (Fatman mod does a little more damage).
Grenade Launchers: Both Chinese and Pipe versions are explosive type weapons (Demolitions Expert). Chinese Grenade Launcher has receivers up to masterwork. Pipe Grenade Launcher has receivers up to Advanced.
Cricket sells some of this gear. I've also added a map marker to the new vendor as otherwise it is very easy to forget where they are.
Compatibility: currently edits the leveled lists: LLV_Ammo_uncommon LLI_Raider_Weapons_Boss LLI_Raider_Weapons LLI_Gunner_Weapon_High LLI_Raider_Weapons LL_Tools LL_Quest_Reward_Weapon_LowLevel LL_Quest_Reward_Weapon_MidLevel