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Added Supermutant Behemoths extra spawns. Ambush version are implemented too. Somewhere between Greentop Nursery & Med-Tek - there is a Jangles toy in a Fusion Flea. Pick it up - for double the fun - Good luck :)
Added Mirelurk Queen Extra spawns. Ambush versions are implemented.
Added Ambush Hermit Crab extra spawns.
Added Fog Crawler extra spawns.
Added Deathclaw extra spawns. Ambush version are also implemented. Try activating the siren at Lynn Woods for double the chaos.
Added 2 Super Mutant Behemoths to Skylanes Flight 1665. Added 2 Super Mutant Behemoths behind Sentinel Site Prescott. Both of these locations are in the Glowing Sea.
Version 0.93
Added Cave Crickets extra spawns.
Added Ants (Ground and Swarm) extra spawns. Ambush versions are properly implemented and Ant mounds are appropriately duplicated.
Fixed Bloodworms not properly triggering on respawn. Fix is applied to all ambush spawns.
Added Supermutant extra spawns to DLC04POISC10 (Point of interest near Grandchester Mansion)
Added Ambush Feral Ghouls extra spawns to Point of interest east of Evan's Place in Nuka World.
Version 0.92a
Removed the two Mirelurk extra spawns from Coastal Cottage as it could interfere with the workshop quest there.
Added extra spawn feral ghouls to POIJS013 (point of interest location along the train tracks between Graygarden and Bedford Station)
Version 0.92
Added Radrat and Bloodworm extra spawns.
Ambush versions of Bloodworms are properly implemented
Version 0.91a
Fixed extra spawns ambush Rad Scorpions not triggering properly.
Version 0.91
Added Stingwing and Bloodbug extra spawns.
Ambush versions of both creatures are properly implemented.
Stingwing nests in Nuka World are also duplicated along with the extra spawns.
Version 0.90
Initial release.
This is a mod that I made quite sometime ago. The Fallout TV show made me want to mod and play F4 again. Figured folks might want to try it out. All spawns are hand placed. Catered for players who travel with multiple companions or solo players with a glutton for punishment.
Depending on the area there should be very little to no fps loss for medium end rigs and little to no fps loss on low end rigs unless you use crazy 2K/4K/8K textures mods for creatures and npc's. Tested on two different PC's. RTX 3060 12GB VRAM w 32GB RAM & GTX 1060 6GB VRAM w 16GB RAM
Ambush enemies are properly implemented Example :- Mirelurks that's hidden and pops out of the ground when you're near. Other spawn mods that I know of normally duplicates them and places the extra next to the npc in plain sight. This mod properly hides and connects them so they properly trigger when you're close. Ambush Rad Scorpions, Mirelurk Kings, Sleeping/Ambush Feral Ghouls (mostly not all), Stingwings, Bloodbugs and Bloodworms are implemented also.
I might have missed a few. Let me know in the comments section if I did or if you have any suggestions and requests.
NPC's and creatures affected :-
Gunner
Raider
Forged
Trapper
Super Mutant
Synths Gen 1 & 2
Mirelurk
Mirelurk King
Radstag
Feral Ghoul
Radscorpion
Yao Guai
Robots (but not the ones in charging stations)
Stingwing
Bloodbug
Radrat
Bloodworm
Cave Cricket
Ant
Hermit Crab
Fog Crawler
Deathclaw
Super Mutant Behemoth
Mirelurk Queen
NPC's and creatures not affected :-
Any npc's or creatures added by mods or official creation club content
Brotherhood Of Steel
Railroad
Minutemen
Courser
Unique npc's
Boss npc's & creatures that are part of quests eg the parks in Nuka World
Random encounters
Mirelurk Hatchling
Gorilla & Ghoulrilla
Gatorclaw
Cat
Brahmin
Gazelle
NPC's and creatures being worked on :-
Dog
Wolf
Bloatfly
Radroach
Molerat
Gulper
Angler
Sentry Bot
Optional but highly recommended: For those installing the mod on an existing playthrough, download Game Configuration Menu and adjust Hours to respawn cells and Hours to respawn cleared cells to 7 hours. Go somewhere indoors. Save, exit game and reload. Upon reload, don't leave the indoor cell and rest for 8 hours. Then you can readjust in GCM your default or preferred respawn settings. This is to reset all spawns and experience the mod the way it's meant to :)
Thank you Bethesda for giving us Fallout 4 and the Creation Kit and thank you Nexus Mods for giving us a platform.