Patch for "Forced Evolution - Super Mutant Addons" that comes in two part. ESLified master file and eXoPatch to apply some tweaks and buffs to the new Mutants. And no Psi-Mannequins.
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Wrote two alternative scripts for Airborne Suicider.
Instead of disable after 1 sec it'll now shrink, then kill/incinerate it. This should reduce delay between attack and "body" disappearing, while also change how it reacts to respawn.
OnDeath script now also incinerates body after death so there is no longer a big rocket on the ground if you manage to kill it before it takes off.
Version 1.0.1
Adjusted Misc Mod value of the modifications for Plasma Blaster to make sure proper order in workbench.
Added "WeaponTypeGatlingLaser" keyword to Plasma Blaster to make sure it Sorts under GattlingLaser instead of "Generic Weapon" if using Complex Sorter and also makes it work with the "Heavy Weapon Display".
Version 1.0.0
Initial release.
Forced Evolution - eXoPatch
Patch for Forced Evolution - Super Mutant Addons that comes in two part. ESLified master file and eXoPatch to apply some tweaks and buffs to the new Mutants. And no Psi-Mannequins.
Forced Techimutation - Main Plugin Made save-safe eslification.
Forced Techimutation - eXoPatch Mutant Rats
Created new unique combat style that removes "Take-Down" attack.
Created new "Mutant Rat Meat" and "Mutant Rat Steak".
Elite and Butchers
Added Armor, Health and Damage level progress. Kept them "weaker" at start but grow up as you do. Similar to how you'd see better ranks in the regular mutants. This is a pure buff added as bonus as they grow in level, up to level 90.
Brainiac
Removed from the world. Their lack of animations just didn't work for me and felt like fighting a flying mannequin. Sorry.