Can confirm it works with True Storms of the latest version 1.4.2 when I write this comment, not sure about the chance, but at least the rad damage configured by this mod also applies during the rad storm triggered by True Storms.
so I am a bit of a masochist here. I'd like to have radstorms at a lower chance ~10-15, but make them lethal if you don't take precautions. Is there a way to customize the damage so that it can be higher than 100?
At the date, the mod still works with Truestorms. I recommend dont modify the storm chance and put the rad damage around 20-50, that makes the radstorms more dangerous without being extremely lethal, and the Rad-X became real usefull if you dont have some kind of protective gear.
If smb lookng for alternatives, Im using "Vivid Weathers - Fallout 4 Edition" + "True Storms - Wasteland Edition", have more radiation according to current weather.
I've just installed this mod but I am still getting 6 rads not 50 that I selected. I only have Darker Nights as a weather mod in my load order. Is this mod defunct now?
Using this with Vivid Weathers turns the raddamage during radstorms completely off for me. Beeing still activ, maybe Xylozi has mercy on us and would provide an update? Please?
It partially works. I used to use this with True Storms, and now I'm using True Storms and Vivid Weathers with the compatibility patch and this mod works the same way as it did with TS alone: it affects rad damage, but not radstorm frequency.
After extensive playing, I've determined that even with this mod beneath True Storms in the load order, it only affects the amount of radiation and not the chance of a storm when the two are combined.
The mod sounds awesome in theory. In practice, however, it just doesn't make sense because there is no way to avoid or react to radstorms in an immersive way. In S.T.A.L.K.E.R., radiation storms meant "run for cover" and cover was to be found inside buildings, caves and other enclosed areas. In Fallout 4, you will get radiation regardless of if you are inside an enclosed structure or not.
The only way to avoid and/or survive radstorms that put out 100 rads per second (the highest damage this mod offers) is to either fast travel or put on a hazmat suit. Both of these actions can be performed from the Pipboy in a space of 2 seconds and completely break immersion. There is nothing else you can do besides chug down the x-44 compound after each lightning strike (which by itself is not fun or immersive).
While the concept of the mod is great, the game itself just does not have gameplay mechanics to accommodate it.
The game knows when to change the effect of rain visibly and audibly when you're in a structure. I think it might be conceivable to mod that functionality into the rad storm effects depending on how hard it is to access the rain indoor/outdoor logic.
True, technically it shouldn't be too hard to add a flag to certain areas (buildings) to the maps that would be marked as "safe" from rad-storms, I REALLY hope this is something we can mess with when the CK is released, because along with adding safe-zones from rad-storms, "hopefully" we can find a way to make these flags dynamic, so that when you build a wooden shack from prefab and walk inside, the interior rain sounds play, because it bugs me so much that they don't, haha.
You're in an irradiated wasteland, what did you expect? You're bound to get radiation regardless. STALKER's immersion is going to differ from other games that doesn't mean STALKER is the gold standard by which to measure immersion. Besides running into an unshielded building isn't any more realistic than Fallout's way of handling radiation.
Simply accept that you ARE going to be irradiated in Fallout; radiation is a simple mechanic that acts like any other kind of attrition or fatigue and something you need to keep an eye. Pop a RadX and keep some radaway handy for afterwards, problem solved. This is Fallout's style of engaging immersion. Take it or leave it.
It's still stupid that there is no way to take shelter, no one is making radaway anymore and you can't sustain the population of the commonwealth on prewar supplies of drugs for 200 years. If radiation like this was unavoidable then no one would live anywhere near Boston except for super mutants
You can easily take shelter from radstorms. Just go inside a building or cave that's a separate cell. In Sanctuary, there's the root cellar if you don't want to run to Vault 111. There's tons of places. If you want to be able to BUILD shelter, use True Storms, there's a device you can build that makes an area immune to weather effects. It sort of works with this mod, too.
The whole deal is that it's storms from the glowing sea, hurling up a crapton of radioactive soil. It makes sense. And for refference, the workers in chernobyl are piss-scared of it
One more reason why I want to raise the Glowing Sea radiation now T-T How can my radiation storms be more radioactive the the Glowing Sea itself T-T I'm gonna cry........
I haven't reached the Glowing Sea, but I suppose the radiation there is caused by the crater of an a-bomb that we see exploded in the beginning of the game before we go down to the Vault? If that's the reason, then I'm sorry to say that is total... fantasy. Actual nuclear bombs don't have much nuclear material to be able to pollute large areas for long periods of time, and what they do release in the environment is decaying pretty fast (look at Hiroshima and Nagasaki real life example). Now, what happened to Chernobyl is totally different. It was much worse than an a-bomb, because the amount of nuclear material released is much much more than in any a-bomb and the half-life of that material is much longer than of that used in a-bombs.
You speak as if the bombs dropped in the Fallout Universe are exactly the same as the nukes we know today. In their world, they explored and innovated on nuclear technology, so it would make perfect sense if they had made bombs even more potent to ensure death of a population. You can't really compare real life instances to fiction universes like that.
You can indeed compare real life to fiction, when the subject in question is realism. But the purpose of this mod is not to achieve realism. This mod is meant to make the game harder and change it's atmosphere.
No offence, but this game is called "Fallout". As dartmaul15 said, it's a very real possibility. Slider2k forgets that there wasn't just one nuke, there was very likely more just over the horizon of the sandbox. AdamHH11 makes a good point that these bombs are likely to be more potent and the fallout and lasting devastation was assured and accomplished.
For those that agree with Slider2k, go read a couple of lore articles and the facts of nuclear fallout from a local to a global standpoint, before you decide to post more uneducated nonsense... oh, and just enjoy the freaking game. Go find a "no more radiation storms" mod.
Glowing sea was caused by Nuclear reactors in the area melting down once the bombs dropped, So rather than the short term buffet of the nukes it came from long term likely still active Radioactive pollution coming from the rampant reactors.
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Beeing still activ, maybe Xylozi has mercy on us and would provide an update?
Please?
I will try and test it myself for now.
they don't work together , the mod author of vivid weather said this mod requires a compatibility patch for it to work with his mod.
The only way to avoid and/or survive radstorms that put out 100 rads per second (the highest damage this mod offers) is to either fast travel or put on a hazmat suit. Both of these actions can be performed from the Pipboy in a space of 2 seconds and completely break immersion. There is nothing else you can do besides chug down the x-44 compound after each lightning strike (which by itself is not fun or immersive).
While the concept of the mod is great, the game itself just does not have gameplay mechanics to accommodate it.
Simply accept that you ARE going to be irradiated in Fallout; radiation is a simple mechanic that acts like any other kind of attrition or fatigue and something you need to keep an eye. Pop a RadX and keep some radaway handy for afterwards, problem solved. This is Fallout's style of engaging immersion. Take it or leave it.
I just want to remove them, because having "radiation storms" more than 200 years after nuclear war is frankly silly.
How can my radiation storms be more radioactive the the Glowing Sea itself T-T
I'm gonna cry........
For those that agree with Slider2k, go read a couple of lore articles and the facts of nuclear fallout from a local to a global standpoint, before you decide to post more uneducated nonsense... oh, and just enjoy the freaking game. Go find a "no more radiation storms" mod.