0 of 0

File information

Last updated

Original upload

Created by

Rantanplan76

Uploaded by

Rantanplan76

Virus scan

Safe to use

Tags for this mod

About this mod

Smarter Buffed Synths and Coursers - more HP and more Damage + Resistances and some levelcaps adjusted

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Donations
=> CAN be used with Tumbajamba´s Armor, NO mandatory requirement

Human-Machine Combat
: Synths are designed for a multitude of roles, including direct combat. Enhancing their health points (HP), resistances, and level range would make them more formidable in battle, allowing them to fulfill their roles more effectively against tougher enemies as they traverse the Commonwealth.

Lore and Realism: Given their origins from the Institute, synths should logically represent the pinnacle of technological advancement. Better HP and resistances would align their in-game performance with the narrative of superior design and durability found within the Fallout lore.

Enhanced Role in the Storyline: Synths play a crucial role in the main storyline and several side quests. By giving them better stats, these interactions become more memorable and impactful, emphasizing the significance of synths in the broader narrative of the wasteland.

Post-Apocalyptic Toughness: The wasteland is an unforgiving place, filled with radiation, mutated creatures, and hostile entities.
Synths with better HP, resistances, and levels would be more resilient, reflecting their adaptation to this harsh environment.
-
-
Synths get a small HP Buff and also Damage Resist Buff.
Some of them gain a bit more Strength (Melee) ,Perception (Rifle) or Luck (Laser).
Synths with Automatic-Guns are a bit slower, Coursers overall a bit faster.
Adjusted also the ability to level with you and set level-caps to prevent too much bullet sponges.

-
-

You want also some great looking Synth / Courser Armor?
Check this! => Tumbajamba's Synth Combat Armor and Tumbajamba's Courser Armor

-
Install:
As usual, with your Mod-Manager (MO2, Vortex)

Uninstall:
Simply remove it and it´s gone (already spawned NPC will stay buffed until "death" or cellreset).


esl flagged esp

Also take a look at Rant - Smarter Boosted Robots and Turrets