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ArcanicVoid and all authors who let me import their assets

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ArcanicVoid

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About this mod

Removes Annoyances... Implements Fixes and Immersive / QOL Tweaks.
READ the Description; I know it's long, but there are many details of note.

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Translations
  • Spanish
  • French
Changelogs
BLUF: No affiliation with Community Fixes Merged; is inspired by the mod though, hence the name. 
Although in comparison, this mod (CTM) may feel more like duct tape solutions for some "fixes" :) 
Many aesthetics from CTM have been moved to: Lightweight Lighting Extended instead. 
Many retextures from CTM have been moved to: Targeted Textures Extended instead. 

Introduction: 
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  • Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts. 
  • All of the mods imported have either open permissions or a direct request was approved. 
  • In addition, I've made a decent amount of fixes and tweaks of my own across the board. 
  • Due to the nature of this mod, it will NOT be opted into Nexus' donation points system. 
Compatibility: 
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  • Refactoring and merging was done with many mods to get them to complement each other. 
  • Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order. 
  • Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items. 
    - Such as these mods: Loot Logic, Looted World, any Loot "overhauls"
Credits:
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  • Honorable mention: Aurelianis; allowed permissions to many files and tweaks. 
  • Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks. 
  • Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Glass1411; allowed permissions to many files and tweaks. 
  • Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks. 
  • All of which either had informative resources, helped me out, or just generally were cool. 
  • Many more mod authors that approved permission / had open permissions, continued below. 
###############################
### COMMUNITY TWEAKS MERGED ###
###############################


FIXES + QOL Tweaks (Lite version):
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All FIXES (45+)
Spoiler:  
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And QOL Tweaks
Spoiler:  
Show
 
Combat / Projectiles:
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Blaze - An Immersive Molotov Cocktail Overhaul by DeathByPewPew (plugin). 
    * This mod nerfs Molotov's initial damage and adds durational damage to balance them.
 
    * Also, I further adjusted damage of this mod import; reduced by approximately 1/4. 
    * Instead of a fear effect to humans, I extended the list to also affect small DLC creatures. 
- Blinding muzzle flashes for Lasers and Plasma weapons have been removed. 
- Depth of Field and Motion Blur Game Settings set to 0 when aiming...
- Elemental immunities and Magic Effect changes are provided, but not put into effect... 
    * This allows other mods to inherit the changes and effectively use CTM as a baseline. 
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm. 
    * EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest. 

Crafting / Scrap / Workshop (Constructible Objects):
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- 6 alt planters (Carrot, Corn, Gourd, Melon, Mutfruit, Tato) - Vilance's Library Plugin by VilanceD (plugin) 
- Can scrap dead Settlers, many human NPCs, and the infamous annoying Skeletons. 
    * Credit: from Vilance's Library Plugin to scrap Skeletons; did the same for other [dead] human NPCs. 
    * NOTE: allows mods like Defective Synths, which load new NPCs in the same NPC Leveled Lists. 
Damn Apocalypse's empty chem containers imported (and only those) for immersion purposes. 
    * Includes an optional file which changes to the crafts to require an empty container equivalent.  
- Giddyup Buttercup Repair by 42sheep (plugin) - in Chem Station [MISC]. 
- Added Buffout (1) and Med-X (1) [DRUGS] and Rad-X (1) [HEALING] in the Chem Station. 
- Added Cooking Oil (1), Fertilizer (1), and Vegetable Starch (3) in the Cooking Station [UTILITY]. 
- Added Conversions of some wild crops to normal crops via the Cooking Station [UTILITY]. 
- Added Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error". 
- Added Mini Nuke in the Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game. 
- Made a change that requires IV Bags for all items that would realistically use them. 
Make Mining Helmets by PaddyGarcia (plugin) + nerfed values of headlamps. 
- Minutemen General's Uniform is able to use Combat Armor Material, Misc, and Weave. 
- Moved Refreshing Beverage to the Cooking Station [BEVERAGES]. 
- Removed junk items (ex: AntiFreeze) from recipes and using components instead. 
- Removed unnecessary Local Leader 2 requirement to build Crafting stations. 
- Removed Weave from 5 "ClothesResident" vanilla hats for balancing purposes. 
- Set most added feature crafts to the MISC category in the Chem Station. 
- Simple edits to make collectable robot models placeable on Bobblehead stands. 
- Unlocked the Vault-Tec guard posts (3) since base game only has 2 :( 
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC]. 

Game Settings / Global / Interface / QOL:
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- Artillery ranges increased MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X). 
- Console menu enabled during Survival Mode; necessary for issues and "stuck" moments. 
Less Annoying HC Messages by PaddyGarcia (plugin). 
Remove Annoying Idles and More by PallidaCulus -- Remove Hammering (plugin). 
- Sprint drain is reduced by 1/2 Game Setting (fSprintActionPointsDrainMult). 
- Terminal display rate adjusted Game Setting (iTerminalDisplayRate=1200). 
- Workshop power lines set to 11000 (x10 vanilla) Game Setting (fWorkshopWireMaxLength). 

Ingestibles / Misc Items:
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- Added Drink keywords to Far Harbor drinks; adjusted other records for them (Sludge Paks, etc). 
Give Me That Bottle Rehydrated by SoleVaultBoy - with return adjustments (plugin / loose files). 
Rechargeable Stealthboys by Ekayne - using framework Give Me That Bottle Rehydrated (plugin). 
- All shipment notes were set to not be usable with Junk Jets. All named NPC Holotags, Mini Nuke parts, Baseballs, Beer Bottles, IV Bags were removed from the JUNK tab to avoid accidental scrapping. Both variants of Folders scrap for Plastic. All Newspapers scrap for Cloth and Plastic. All burnt books scrap for Leather, Cloth, and Plastic. All magazines scrap for Cloth. 

Leveled Items:
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- Creature LLDs (death items) will only drop what makes sense for wild creatures. 
- Grenade and Mine Leveled Lists have been extended and drop appropriate to levels. 
- Ingestible LLs adjusted with more options, better logic, and balanced appropriately. 
- Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion. 
    * Credit to Glitchfinder for helping me verify this wouldn't cause potential issues. 
- First Aid Kit and Chem containers were adjusted appropriately to the mod's main intent. 
- Mini Nuke parts (4) from base game records and added to certain Leveled Item containers. 
- Robot LLDs (death items) have been extended to drop appropriate ammo and junk. 

NPCs / Quests:
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- Adjusted signal range of the transmitter for Fire Support down about 1/4. 
Allied with Ironsides by bionicyardiff (plugin / BA2). 
Another Vault 81 Molerat Disease Cure by DoubleYouC (plugin). 
    * Reason: it makes no sense that you can't find multiple cures or develop the same cure again. 
    * Additionally, if you're in Power Armor while going through the quest, you won't get infected... 
Durable Relay Synths by Lystraeus (plugin) and using Robco Patcher
Proctor Teagan sells more Brotherhood Armor by Zorkaz (plugin) Cell was also partial formed.
Prydwen Food Vendor by Macrophobic (plugin) Cell was also partial formed
Quest Tweaks - Nuka-World - Precious Medals by Avalonica (plugin). 
- Reginald's Suit was replaced with a clean suit, instead of the vanilla clothing appearance. 
- Robots in settlements have 100% Happiness and bonus Happiness/Security, varies on purpose.

Sounds: 
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mdkd's Deliverer firing sfx by mdkd99 (loose file) - quieter suppressed Deliverer. 
Nick Valentine Far Harbor voice pitch changer by bluechipmunk1225 (plugin). 
Removed or Reduced Interior Wind and Rumble Ambience by MisterOldVegas (loose files). 
    * Went with the reduced files and made specific Cell edits in some areas. 

Community Tweaks Merged (Full version): 
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Spoiler:  
Show

Aesthetic edits, which are intended to be Vanilla friendly: 
Armor Clipping Overhaul by sakura9 (plugin) - vanilla clipping issues 
Cappy's Cafe Corpse Cleanup by tenhats - no gore & clutter - PRP friendly 
Diamond City Lights by Donskie62 (plugin / loose files) - spotlights visible from far distances 
Fallout 4 - Hot Coffee by MunkySpunk (loose files) - aesthetic fix to what didn't exist before
Gloomy Glass - All transparent materials revised by SpringHeelJon (plugin / BA2) 
    * with some adjustments and some removed materials that were subjective 
Marine Armor Helmet Neck Cover by Bunslinger + NEO patch (loose files) - aesthetic fix
Visible Sun Flare by CrunchyBiscuit007 (plugin) 

Gameplay edits, which are intended for Balance / QOL: 
Diver Suit Additions by robotized (plugin / loose files) - more useful diver suit, with a headlamp! 
Marowski's Chem Lab Stash by mooglechick (plugin) - quest / location enhancement 
Silver Shroud Costume Tweak by TheJollyKraut (plugin) - gives The Silver Shroud a proper stealth boost 
Upgradeable Army Helmet by Bordraw (plugin / loose files) + dirty army helmet too
Vault 111 Security Armor by CodyTheRat (plugin / BA2) - fixes Vault 81-111 records, auto-equips 
Versatile Balanced Ballistic Weave by zowrath (plugin) - some adjustments + MK4 Ballistic/Energy 
- Weave requirements are completely removed, as it's an inconsistency to equipment progression 
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
    * Merged variant of the Movement Type Form record fixes and tweaks from:
    * Congruent Sensitivity by HellFrozenRain - included all changes (plugin) 
    * Gamepad - Input by Anro19 - only the INI settings for Gamepads (INI) 
   RAW INPUT by IceKK - can optionally install for more sensitivity FOMOD options 
    * Smooth First Person Sprint by BourneMcReady - included all changes (plugin) 


Annoyance / Removal / Subjective edits: 
ALL of the mesh "performance" changes point to an empty mesh... 
NONE of this affects precombined meshes, so this is vanilla / PRP friendly 
Enhanced Blood - better performance by DRunkCoWBoy (plugin) 
    * Limits the amount of blood decals, or maybe better framed: no stacking decals  
Fog Remover - Performance Enhancer II by Glass1411 (plugin / BA2) 
    * I didn't use the Cell record changes as those edits cause conflicts with other mods 
    * But, I did use record changes such as: Art Object / Moveable Static / Static 
    * Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells 
    * I kept animated leaves, steam, and unique smoke effects as those thematically make sense 
    * A verbose explanation of what was removed in detail without touching Worldspace:
 
        - all distant object 'clouds' that appear in front of distant landscapes 
        - all distracting fog effects that appear/disappear with camera movement 
        - all variations of dirty footstep dust from all creatures of all sizes 

        - most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace 
    * NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments 
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering. 
    * Chemical weathering: Glass can react with acidic substances, such as acid rain or pollutants [or radiation], which can cause it to break down and degrade. Mechanical weathering: Glass can be worn away by physical forces like wind, water, or ice. For example, sandblasting or wind erosion can wear down glass surfaces. Thermal stress: Glass can expand and contract with temperature changes, leading to cracks and eventual erosion. This all means glass would eventually break down and turn into tiny pebbles like rocks do over time. 
    To complement the idea, I recommend: FlaconOil's Complete Retexture Project 
- Glass was also removed from the following
    * Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows 
No Door Animations - Instant Doors by Bunslinger (loose files) 
No More Barnacles by Aurelianis -- very buggy nuisance (plugin / loose files) 
    * Barnacles in settlements can kill settlers randomly, as well are buggy all around 
No More Birds by itmemav -- they're too buggy to exist because of a Worldspace issue (plugin) 
    * There is an alternative 'patch' for this called: 'Buggy Bird Fix' (archived and no longer supported)
No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense (plugin / BA2 / loose files) 
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records 
    * Credit: Yet Another Cleanup Mod by Aurelianis (plugin / BA2) 
Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power (loose files) 
Tile Rubble Remover by Aurelianis -- clutter/eyesore/nonsense (loose files) 

#######################
### GOG FIXES (OLDGEN) ###
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This plugin is intended for GOG users (not supported / provided as-is): ###############
### MOD SHOP ###
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Highly Recommended Mods:
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- Unofficial Fallout 4 Patch - UFO4P -- basically install 101
- Community Fixes Merged -- is an inspiration for this 'Tweaks' variant
- Extended Fake Interiors by Xeniu -- resolves rain going through settlement rooves and more
- Fixed Gobo Effects by Ablaze666 -- fixes special light effect pixelation / color banding
- Wetness Shader Fix by Ablaze666 -- fixes a vanilla flaw of wet materials' shine effect
- Essential story/immersion mods (revisit these later -- larger downloads and require patching):
    * 20 Leagues Under the Sea -- mostly just immersive and cool, BioShock vibes
    * America Rising 2 -- heavy story/quest mod, but well worth it 
    * CSEP Brothers in Arms -- light story/quest mod
    * CSEP Loaded Bases -- light story/quest mod 
    * CSEP The Experiment -- light story/quest mod
    * Sim Settlements 2 -- extremely script heavy; I recommend Buffout 4 NG + X-Cell 
    * You And What Army 2 -- pretty conflict less; also pairs well with many Minutemen mods 
- Essential feature extension mods: 
    * AFFINITY by bp42s
    * CHALLENGES by bp42s 
    * KARMA by bp42s 
    * REPUTATION by bp42s 
- F4SE essential mods that I recommend: 
    * Buffout NG X-CELL FPS MCM BOOST Settings 
    * Escape Freeze F4SE by jarari 
    * Moon Rotation Fix by Antonix35 
    * No Interior Fog by GELUXRUM 
    * NVIDIA Reflex Support by doodlum -- NVIDIA only 
    * Sprint Jump AP Fix by GELUXRUM 
    * Sprint Stuttering Fix by Antonix35 
    * Weapon Debris Crash Fix by Antonix35 -- NVIDIA only