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zelldralsoni and all the authors who let me import their works

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zelldralsoni

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About this mod

Removes Annoyances; Implements Fixes and Immersive/QOL Tweaks.
Lastly, the main intent (or attempt) of this mod is to balance mechanics.
READ the Description; I know it's long, but there's many things of note.

Requirements
Permissions and credits
Translations
  • Spanish
  • French
Changelogs
BLUF: No affiliation with Community Fixes Merged; is inspired by the mod though, hence the name :) 

Install only one Main File
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  • Community Tweaks Merged (CTM) = "FULL" version; requires New Equipment Overhaul (NEO)
  • FIXES and QOL Tweaks = "LITE" version and does not require NEO 
Optional Files (do not require main files): 
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  • DEUS EX Tweakina (DET) = This is almost exclusively an aesthetic plugin, see further below... 
  • GOG FIXES (OldGen) = Targeted for GOG users, users not on NextGen can also use this.
    - Requires UFO4P version 2.1.5 and Community Fixes Merged 2.6.0... 
Introduction: 
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  • Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts. 
  • All of the mods imported have either open permissions or a direct request was approved. 
  • In addition, I've made a decent amount of fixes and tweaks of my own across the board. 
  • Due to the nature of this mod, it will NOT be opted into Nexus' donation points system. 
  • [CTM] Due to the wide scale of tweaks, there are changes that may improve performance. 
Compatibility: 
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  • Refactoring and merging was done with many mods to get them to complement each other. 
  • Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order. 
  • Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items. 
    - Such as these mods: Loot Logic, Looted World, any Loot "overhauls"
  • Current necessary patches: 
  • [CTMAmazing Follower Tweaks Plus Patch - merges in Follower Quest record changes. 
  • [FIXES/CTM] Perk Rebalance Patch - merges Perk changes from the referenced mod. 
Credits:
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  • Honorable mention: Aurelianis; allowed permissions to many files and tweaks. 
  • Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks. 
  • Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Glass1411; allowed permissions to many files and tweaks. 
  • Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks. 
  • All of which either had informative resources, helped me out, or just generally were cool. 
  • Many more mod authors that approved permission / had open permissions, continued below. 
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######## COMMUNITY TWEAKS MERGED ########
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FIXES + QOL Tweaks (Lite version):
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All FIXES (45+)
Spoiler:  
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And QOL Tweaks
Spoiler:  
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Combat / Projectiles:
--------------------------------  
Blaze - An Immersive Molotov Cocktail Overhaul by DeathByPewPew (ESP). 
    * This mod nerfs Molotov's initial damage and adds durational damage to balance them. 
    * Instead of a fear effect to humans, I extended the list to also affect small DLC creatures.  

- Blinding muzzle flashes for Lasers and Plasma weapons have been removed. 
- Elemental immunities and Magic Effect changes are provided, but not put into effect... 
    * This allows other mods to inherit the changes and effectively use CTM as a baseline. 
- Flamer and Cryo Projectile ranges are a normalized flat 1024, regardless of used mods. 
- Grenades have a longer duration (+ 1.5 seconds) and can be targeted in VATS (& Mines). 
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm. 
    * EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest. 
Realistic Muzzle Flash - Blinded by the Light by Puppyburns (loose files). 

Crafting (Constructible Objects):
------------------------------------------------- 
- Set most added feature crafts to the MISC category in the Chem Station. In the future, I will use this to keep the UTILITY category de-cluttered. Removed Abraxo Cleaner and AntiFreeze from several recipes and input the component equivalents instead (Acid/Antiseptic). Added alternate chem and cooking recipes for wild plants to be usable (aside from just Survival Mode). Examples: Carrot Flower, Gourd Blossom, Wild Corn, Wild Mutfruit, Wild Tarberry; so far those are all that make sense to add-in. Also, all Wild variants have been added into a few Leveled Item records. Made a change that requires IV Bags for all items that would use them.
- Giddyup Buttercup Repair by 42sheep (ESP) - in Chem Station [MISC]. 
- Added a blank Weave constructible object, so users can scrap valid clothes and armor. 
- Added Cooking Oil (1), Fertilizer (1), and Vegetable Starch (4) in the Cooking Station [UTILITY]. 
- Added Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error". 
- Added Mini Nuke in the Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game. 
Make Mining Helmets by PaddyGarcia (ESP) + nerfed values of headlamps. 
- Minutemen General's Uniform is able to use Combat Armor Material, Misc, and Weave. 
- Moved Refreshing Beverage to the Cooking Station [BEVERAGES]. 
- Removed Weave from 5 "ClothesResident" vanilla hats for balancing purposes. 
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC]. 

Ingestibles / Misc Items:
------------------------------------- 
- Added drink Keywords to Far Harbor drinks; removed Alcohol keywords from Nuka Cola variants. 
Give Me That Bottle Rehydrated by SoleVaultBoy - with return adjustments (ESP / loose files). 
Rechargeable Stealthboys by Ekayne - with some minor changes (ESP / loose files). 
- All shipment notes were set to not be usable with Junk Jets. All named NPC Holotags, Mini Nuke parts, Baseballs, Beer Bottles, IV Bags were removed from the JUNK tab to avoid accidental scrapping. Both variants of Folders scrap for Plastic. All Newspapers scrap for Cloth and Plastic. Giddyup parts were given the UnscrappableObject keyword since their value is determined by the scrap type and count. F4SE scrap mods can still bypass the keyword. 

Leveled Items:
---------------------- 
* Creature LLDs (death items) will only drop what makes sense for wild creatures. 
* Grenade and Mine LLs have been slightly extended and drop appropriate to levels. 
* Ingestible LLs adjusted with more options, better logic, and balanced appropriately. 
* Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion. 
* First Aid Kit and Chem containers were adjusted appropriately to the mod's main intent. 
* Mini Nuke parts (4) from base game records and added to certain Leveled Item containers. 
* Robot LLDs (death items) have been slightly extended to drop appropriate ammo and junk. 

NPCs / Quests:
---------
Allied with Ironsides by bionicyardiff (ESP / BA2). 
Another Vault 81 Molerat Disease Cure by DoubleYouC (ESP). 
    * Reason: it makes no sense that you can't find multiple cures or develop the same cure again. 
Durable Relay Synths by Lystraeus (ESP) - spawned relay synths scale with player 
Preston Garvey No Radiant Settlement Quests by Wild1234 - and I partial-formed all of the Quest branches to avoid potential conflicts with mods that make changes to Radiants. The only potential conflicts possible will be mods that specifically change the same dialog records. This mod import still allows Preston to give Radiant quests, but only before Fort Independence is captured. Afterwards, Radiants are mostly diverted to be only from the MM Radio station. 
    * Conflicts with Glitchfinder's Who's The General, run their mod after mine, if you prefer. 
Proctor Teagan sells more Brotherhood Armor by Zorkaz (ESP) 
Prydwen Food Vendor by Macrophobic (ESP) 

Sounds: 
------------ 
HighTech Audio Distortion and Crackle Fix by 0eggsontoast0 (loose files) 
mdkd's Deliverer firing sfx by mdkd99 (loose file) - quieter Suppressed Deliverer
Removed or Reduced Interior Wind and Rumble Ambience by MisterOldVegas (loose files) 
    * Went with the reduced files and made specific Cell edits in some areas. 

Workshop / ETC:
---------------- 
- Snappable Garden Plots by DOOMBASED - Makes the vanilla square garden plots snappable. 
- 6 alt planters (Carrot, Corn, Gourd, Melon, Mutfruit, Tato) - Vilance's Library Plugin by VilanceD (ESP)  
- Artillery ranges increased with MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X). 
- Can scrap dead Settlers, many human NPCs, and the infamous annoying Skeletons. 
    * Credit: from Vilance's Library Plugin to scrap Skeletons; did the same for other [dead] human NPCs. 
    * NOTE: allows mods like Defective Synths, which load new NPCs in the same NPC Leveled Lists. 
- Console menu enabled during Survival Mode; necessary for issues with bugs and "stuck" moments. 
Remove Annoying Idles and More by PallidaCulus -- Remove Hammering (ESP) 
- Removed unnecessary Local Leader 2 requirement to build Crafting stations. 
- Simple edits to make collectable robot models placeable on Bobblehead stands. 
- Terminal display rate adjusted via Game Setting (iTerminalDisplayRate=1200) 
- Workshop power lines set to NaN [no limit] via Game Setting (fWorkshopWireMaxLength) 

Community Tweaks Merged (Full version): 
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Spoiler:  
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Aesthetic edits, which are intended to be Vanilla friendly: 
Armor Clipping Overhaul by sakura9 (ESP) - just vanilla clipping issues - some is also in NEO 
Diamond City Lights by Donskie62 (ESP / loose files) 
DiamondTheWall RETEXTURE by 103Sakamoto (loose files) 
Fallout 4 - Hot Coffee by MunkySpunk (loose files) - aesthetic fix to what didn't exist before
Gloomy Glass - All transparent materials revised by SpringHeelJon (ESP / BA2) 
    * with some adjustments and some removed materials that were subjective 
Improved Emergency Light by ScottyX2 (loose files) -- also goes well with Diamond City mods 
Visible Sun Flare by CrunchyBiscuit007 (ESP) + Lens Flare Visible Rectangle Fix by Alepap (loose files) 
    * additionally fixed the size of textures from Lens Flare Visible Rectangle Fix 

Annoyance edits, which are intended for Immersion / QOL: 

- Companions can't be crippled, disarmed, and won't use ammo -- not NPC edits :) 
    * Credit: Various Game Tweaks by DankRafft (ESP) 
- Depth of Field and Motion Blur Game Settings set to 0 when aiming 
No More Barnacles by Aurelianis -- very buggy nuisance (ESP / loose files) 
    * Barnacles in settlements can kill settlers randomly, as well are buggy all around 
No More Birds by itmemav -- they're too buggy to exist because of a Worldspace issue (ESP) 
    * There is an alternative 'patch' for this in the misc files called: 'Buggy Bird Fix' 
No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense (ESP / BA2 / loose files) 

Gameplay edits, which are intended for Balance / QOL: 
Diver Suit Additions by robotized (ESP / loose files) - more useful diver suit, with a headlamp! 
- Normalized companion combat stats and most defaults to flanking vs dueling behavior 
- Race records have been heavily changed, with many fixes and tweaks, too many to mention 
Silver Shroud Costume Tweak by TheJollyKraut (ESP) 
- Sprint drain is reduced by 1/2 via a Game Setting (fSprintActionPointsDrainMult) 
Upgradeable Army Helmet by Bordraw (ESP / loose files) + dirty army helmet too
Vault 111 Security Armor by CodyTheRat (ESP / BA2) - fixes Vault 81-111 records, auto-equips 
Versatile Balanced Ballistic Weave by zowrath (ESP) - some adjustments + MK4 Ballistic/Energy 
- Weave requirements have been completely removed, as it's a hindrance to equipment progression 
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
    * Merged variant of the Movement Type EditorID record fixes and tweaks from:
    * Congruent Sensitivity by HellFrozenRain - included all changes (ESP) 
    * Gamepad - Input by Anro19 - only the INI settings for Gamepads (INI) 
   RAW INPUT by IceKK - can optionally install for more sensitivity FOMOD options (ESP) 
    * Smooth First Person Sprint by BourneMcReady - included all changes (ESP) 

Performance edits: 
[ No, none of this affects precombines / previsibines ] 
Enhanced Blood - better performance by DRunkCoWBoy (ESP) 
    * Limits the amount of blood decals, or maybe better framed: no stacking decals  
Fog Remover - Performance Enhancer II by Glass1411 (ESP / BA2) 
    * I didn't use the Cell record changes as those edits cause conflicts with other mods 
    * But, I did use record changes such as: Art Object / Moveable Static / Static 
    * Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells 
    * I kept animated leaves, steam, and unique smoke effects as those thematically make sense 
    * A verbose explanation of what was removed in detail without touching Worldspace:
 
        - all distant object 'clouds' that appear in front of distant landscapes 
        - all distracting fog effects that appear/disappear with camera movement 
        - all variations of dirty footstep dust from all creatures of all sizes 

        - most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace 
    * NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments 
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering. 
    * Chemical weathering: Glass can react with acidic substances, such as acid rain or pollutants [or radiation], which can cause it to break down and degrade. Mechanical weathering: Glass can be worn away by physical forces like wind, water, or ice. For example, sandblasting or wind erosion can wear down glass surfaces. Thermal stress: Glass can expand and contract with temperature changes, leading to cracks and eventual erosion. This all means glass would eventually break down and turn into tiny pebbles like rocks do over time. 
    To complement the idea, I recommend this mod: FlaconOil's Complete Retexture Project 
- Glass was also removed from the following
    * Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows 
- Many trash meshes in Diamond City were removed along with a huge unrealistic glow effect 
- Mods that set Grass density to 0 such as Insignificant Object Remover are placebo... So, I replaced the meshes with transparent substitutes, but even with that change, it's still mostly placebo in terms of "performance". 
No Door Animations - Instant Doors by Bunslinger (loose files) 
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records, mesh edits 
    * Credit: Yet Another Cleanup Mod by Aurelianis (ESP / BA2) 
Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power (loose files) 
Tile Rubble Remover by Aurelianis -- clutter/eyesore/nonsense (loose files) 

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######### DEUS EX TWEAKINA #########
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[NOT IMPORTED, but] Highly Recommend:
Reverb and Ambiance Overhaul - Tweaked;
LOST Audio Tweaks;
Fallout 4 Resound Project - Guns;
- Make sure load order is: Reverb --> LOST --> Resound --> DEUS EX Tweakina last :) 

DEUS EX Tweakina contains: 
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Spoiler:  
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Aesthetic edits: 
- Bloom and Depth of Field Image Space values have been greatly reduced, but not eliminated 
Custom Combat Music Fix by ColonelMagnum (ESP) -- if you have custom combat music (which I do)
Enhanced Night Sky - Visible Galaxy by apinanaivot/QueenMaeve99/songbored (loose files) 
First Aid Kit Retexture by jorhadoq -- weathered version (loose files) 
    * NOTE: instead of the 'illegal' red cross, the kits all use the basic white and red format 
- God Rays have been lowered by an average of 1/2, which slightly reduces their intensity 
Healthier Brahmins by uruchat (loose files) -- there's actually a reason behind this decision:
    * Brahmin in the Fallout TV show look like normal cows, with two heads being the one exception 
HD Moon with Phases by DOOMBASED -- 25/75 secunda smaller moon (ESP / loose files) 
Louder Waves by Zorkaz (ESP) -- now you feel like you're actually near the ocean... 
- Many Image Space Adapter colors adjusted to 255/255/255 to have a transparent effect 
- Motion Blur and Radial Blur Image Space Adapter values set to 0, to almost be eliminated 
Power Armor Frame GunMetal/Chrome by assultdragon (loose files) -- weathered chrome frame 
Power Armor Intercom Voice by Bunslinger (ESP) -- alt sound filter for power armor actors 
- Removed fog from Lighting Template records, which will conflict with lighting/interior mods 
- Show Accurate Codsworth by radicalclownfriend -- all Gutsy/Handy/Nanny robots (loose files) 
Starlight Working Shutters by Aurelianis -- neat functional shutters (ESP / BA2) 
- Underwater Image Space set very close to defaults, to preserve realistic water depth 
- World Radio Reverb increased by 3x via Sound Output Model (SOMMonoWorldRadio_01600) 

Gameplay edits:
Wasteland Bestiary - Iguanas by StamperDoesMods (ESP / BA2) 
    * Two leather and one adhesive from iguana skin instead of ballistic fiber. Nerd stuff below...
    * Beta-keratin: A type of keratin found in reptile skin; can produce plastics, adhesives, etc
    * Collagen: Reptile skin contains collagen, a protein that can produce plastics, adhesives, etc
    * Chitin: Reptile skin contains chitin, a polysaccharide that can produce plastics, adhesives, etc 

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######## GOG FIXES (OLDGEN) ########
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############### NOT IMPORTED ###############
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Conflicts and/or Redundant Mods:
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Spoiler:  
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- This means the changes made are different, but have the same or similar results.
- OR similar changes and might conflict a bit, but not a huge amount of difference.
- OR the same changes, but are considered simple edits, like Game Setting records.
- The changes I've made/imported are intended to a large AIO compared to the below.

Clear Horizons by Spifferino -- (CTM) redundant/resolved in a different way (ESP). 
Companion Accuracy Boost by DMVI -- (CTM) redundant/conflicts with many changes (ESP). 
Companion Infinite Ammo and PA by TheTalkieToaster -- (CTM) Could undo some of my changes (ESP). 
Double Artillery Range by GrankNutt4 -- (FIXES) redundant and could undo some of my changes (ESP). 
Longer Power Lines by Puma361 -- infinite -- (FIXES) redundant/resolved with the same Game Setting  (ESP). 
Longer Range Projectiles by oblspad -- (FIXES) Could undo some of  my changes which do more (ESP). 
No More Fake Puddles by christoph392008 -- (CTM) redundant/resolved in a different way (ESP / loose files). 
No Smoldering Turrets by Spifferino -- (FIXES) redundant/resolved in a different way (ESP / BA2). 
Ugly Dirt Go Away by infamydd -- (CTM) redundant/resolved in a different way (loose file). 
 
Requires refactoring and/or deconflicting and/or not a lazy day:
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################ MOD SHOP ##################
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Highly Recommended Mods:
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- Unofficial Fallout 4 Patch - UFO4P -- basically install 101
- Community Fixes Merged -- is an inspiration for this 'Tweaks' variant
- Extended Fake Interiors by Xeniu -- resolves rain going through settlement rooves and more
- Fixed Gobo Effects by Ablaze666 -- fixes special light effect pixelation / color banding
- Wetness Shader Fix by Ablaze666 -- fixes a vanilla flaw of wet materials' shine effect
- Essential story/immersion mods (revisit these later -- larger downloads and require patching):
    * 20 Leagues Under the Sea -- mostly just immersive and cool, BioShock vibes
    * America Rising 2 -- heavy story/quest mod, but well worth it 
    * CSEP Brothers in Arms -- light story/quest mod
    * CSEP Loaded Bases -- light story/quest mod 
    * CSEP The Experiment -- light story/quest mod
    * Sim Settlements 2 -- extremely script heavy; will require F4SE performance mods below 
    * You And What Army 2 -- pretty conflict less; also pairs well with many Minutemen mods 
- Essential feature extension mods:
    * CHALLENGES by bp42s (F4SE / Baka Framework / Pip-Boy Tabs / ESP / loose files) 
    * KARMA by bp42s (F4SE / Pip-Boy Tabs / MCM / ESP / loose files) 
- F4SE [additional] Script Extenders, that I recommend: 
    * Baka Framework by shad0wshayd3 -- fixes papyrus bugs (F4SE / Address Library) 
    * Garden of Eden Papyrus Script Extender by LarannKiar (F4SE / Address Library) 
    * Papyrus Common Library by SoleVaultBoy (F4SE / Address Library) 
- Other F4SE essential mods that I recommend: 
    * Buffout NG X-CELL FPS MCM BOOST Settings by me :) 
    * Escape Freeze F4SE by jarari (F4SE / Address Library) 
    * Moon Rotation Fix by Antonix35 (F4SE / Address Library) 
    * No Interior Fog by GELUXRUM (F4SE / Address Library) 
    * NVIDIA Reflex Support by doodlum -- NVIDIA only (F4SE / Address Library) 
    * Reload Fix by Buravo (F4SE / Address Library) 
    * Sprint Jump AP Fix by GELUXRUM (F4SE / Address Library) 
    * Sprint Stuttering Fix by Antonix35 (F4SE / Address Library) 
    * Weapon Debris Crash Fix by Antonix35 -- NVIDIA only (F4SE / Address Library) 

More Recommended Mods: 
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- More cool immersion mods -- some need patches with each other: 
    * Cinematic Main Menu - Music by Hans Zimmer -- 50% less volume version 
    * IMMERSIVE Mods: 
        - Beantown Interiors Project (make sure to also get the mod below) 
        - Beantown Interiors Project True Interior Patch 
        - Concord Personified 
        - Far Better Far Harbor -- good DLC 'extension' 
        - Nuka World Open Season Extend II -- good DLC 'extension' 
    * SUBWAY Mods:
        - Ashland Station -- optimized version
        - Lechmere Station -- optimized version
        - Subway Runner - Revival -- optimized version
        - Subway Runner Lechmere Station Compat
    * MINUTEMAN Watchtowers:
        - Minuteman Watertowers Legacy -- needs all of the MW patches below
        - Minuteman Watchtowers Redux -- works well with You And What Army 2
        - Minuteman Watchtowers Redux plus Legacy (merges MW Legacy + MW Redux)
        - Minuteman Watchtowers Redux plus Legacy Patch (merges MWX2 + YAWA2)
    * WE ARE THE MINUTEMEN:
        - WATM -- needs all of the WATM patches below (ALSO USE YAWA2's PATCHES)
        - Minimal Minutemen - Radiants - Taking Independence Fix
        - Minimal Minutemen - Radiants - We Are The Minutemen Patch
        - Minute's Notice (SS2 Patch) - We Are the Minutemen Edition
        - Missing Clothes Fix for We Are The Minutemen
        - We Are The Minutemen - Enhanced Textures
        - We Are The Minutemen - eXoPatch
- More F4SE Mods:
    * Chew 4 Glue by bp42s (F4SE / Robco Patcher / ESP / loose files) 
    * Consistent Companion Names by bp42s (F4SE / Robco Patcher) 
    * Crafting Highlight Fix by registrator2000 (F4SE) 
    * Essential Caravan Brahmin by bp42s (F4SE / Robco Patcher) 
    * Friendly Radstags by bp42s (F4SE / Robco Patcher) 
    * Invulnerable Peepers by bp42s (F4SE / Robco Patcher) 
    * No Sneaking in Power Armor by bp42s (F4SE / Robco Patcher) 
    * Robot Curie to C.V.R.I.E. by bp42s (F4SE / Robco Patcher) 
    * Shelter Or Save by bp42s (F4SE / Robco Patcher / ESP / loose files) 
    * Sit Or Save by bp42s (F4SE / Robco Patcher / ESP / loose files) 
    * Synths Spawn Synths by bp42s (F4SE / Robco Patcher / ESP)