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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with the MW JAK-12 Remastered weapon mod by Alphaca

Requirements
Permissions and credits
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About

This mod replaces vanilla combat shotguns and/or double barrel shotguns with the MW JAK-12 Remastered weapon mod by Alphaca. All files are ESL-flagged ESP's

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named JAK-12 and will follow instance naming conventions
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random stock
  • Replaced weapons will spawn with a random low-tier receiver
  • Common replaced weapons will spawn with iron sights and a small selection of optics. Uncommon replaced weapons will spawn with iron sights or a wide array of optics and red dot sights
  • Common replaced weapons will spawn with buckshot and slug ammunition. Uncommon replaced weapons will randomly spawn with buckshot, slug, FRAG-12, and Dragon's Breath ammunition
  • Common replaced weapons may have a chance of spawning with a foregrip. Uncommon replaced weapons will spawn with a foregrip more frequently
  • Common replaced weapons may have a chance of spawning with a compensator or suppressor. Uncommon replaced weapons may spawn with a muzzle attachment or suppressor more frequently


Compatibility
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the MW JAK-12 REMASTERED Tactical Reload patch from the MW-JAK-12 REMASTERED files page


Installation
1. Make sure Fallout 4 is updated to version 1.10.163 or higher (Tested using a game version prior to Bethesda's 2024 next-gen update)

2. Download and install: MW JAK - 12 REMASTERED by Alphaca: https://www.nexusmods.com/fallout4/mods/77927

3. Make sure the ESP files for that mod are activated and all the assets from it are in your Fallout 4 data folder

4. Install this mod. Select the replacers you want in the installer and click finish

5. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon


Known Issues
According to Alphaca on the original mod page, this weapon mod has no power armor animations


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used
(Required) MW JAK - 12 REMASTERED by Alphaca: https://www.nexusmods.com/fallout4/mods/77927
(Required for certain plugins) JAK - 12 Tactical Reload Patch: https://www.nexusmods.com/fallout4/mods/77927?tab=files


Credits
All credits and thanks goes to the people involved in making the MW JAK - 12 REMASTERED weapon mod. Below is a list of credits taken from the original mod page:

Activision/Infinity Ward - Assets, Animations, SFX
Scobalula - CoD related tools, especially Greyhound and Parasyte
dest1yo - Maintaining said CoD related tools
navarro, PanzerKaii - screenshots