Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
Permission is granted for anyone to use Dynamic Furniture's furniture and clutter in other mods, provided they require Dynamic Furniture (the mod) to use them.
Do not copy or redistribute the Dynamic Furniture assets, including the script, without my permission. Doing so would cause issues if I update it to fix bugs and players are loading an old version from your mod.
If you want to make changes to the script, either extend it to create your own, or contact me on Nexus or Github. The script source is on Github and I am open to reasonable pull requests if you would like to contribute to fix bugs or add new features. Github: https://github.com/Samutz/dynamic-furniture
File credits
Dynamic Furniture was originally inspired by the random clutter system in Sim Settlements.
Donation Points system
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The sitting position on one of the lounge chairs has been corrected.
The chair menus have been split up in to more categories as there are now 58 chairs within each clutter type. These categories are Federalist, Industrial, Institute, Lounge, Sanctuary, Stadium, and Miscellaneous.
The menus have been sorted to be consistent across clutter types. (For example, all of the chairs in the menus are in the same order now.)
1 stool has been added to each clutter type. - Federalist Stool (Parsons/clean version)
12 chairs have been added to each clutter type. - Federalist Chair (default) - Federalist Chair (Parsons/clean version) - Federalist Office Chair (Parsons/clean version) - Ghoul Lounge Chair (from Nuka World) - Brahmin Lounge Chair (from Nuka World) - Gorilla Lounge Chair (from Nuka World) - Lounge Ottoman (clean blue & white) - Lounge Ottoman (weathered blue & white) - Lounge Ottoman (clean white & red) - Lounge Ottoman (weathered white & red) - Industrial Metal Office Chair - Vault Folding Chair (weathered version)
The names above are based on the model filenames. They will still appear as just "Chair" or "Stool" in the game.
Version 1.0.2
Replaced some textures/materials that were accidentally used from another mod. Added a few pieces of desk clutter.
Version 1.0.1
Spawned clutter now fades in instead of popping in. (They will still pop out when a character exits furniture. This is intentional.)
Version 1.0
First release.
Furniture that spawns additional clutter, and sometimes effects, when in use.
This is a spin-off of the Dynamic Furniture features I included in Vault-Tec Tools for Sim Settlements 1 and 2. There have been requests for more furniture over the years, so this is how I'm handling it.
Featured Furniture
58 chairs that spawn food, drinks, or various desk clutter at table/desk height.
11 stools that spawn food or drinks at bar height.
2 diner booths and 2 picnic tables that spawn food or drink clutter and support multiple people.
2 school desks that spawn desk clutter. Comes in Adult and Child versions.
3 grills that spawn food with light, sound, and smoke effects.
The Dynamic Furniture menu is added to the main Furniture workshop menu.
DLC: Far Harbor, Nuka World, and Vault-tec Workshop Other DLC maybe be required in the future. Creation Club content and the High Resolution Texture Pack are not required.