A brand new World Space based on a real-life island with a tragic history, found between Boston and Far Harbor. Brought to life with a fully voice lore-friendly quest, secluded island settlement with immersive repairs, a detailed ocean floor and much more. Featuring custom textures, sound effects, Music & animations.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Anyone can make translations for this mod as long as credit is given, and this original file is a required download. So if you upload an translated version of the ESP do not upload any of the archives so people download them from this original mod page, or make a translated patch that loads after this file.
People that upload translations CAN earn donation points if they want too.
File credits
Mark Morgan - for composing the soundtrack "Vault Archives" (public Domain)
Donation Points system
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The first chapter of The Isles Of New England series, Boon Island is a location/quest & settlement mod that takes the player to the forgotten shores of Boon Island, Maine, an unassuming lighthouse with a tragic history in real life, from shipwrecks, to cannibalism, fires, madness, deadly illness, and harrowing storms.
Aimed to fit seamlessly into the vanilla game with Easter eggs and references to the real life island. Rewarding for players who take a little extra time to look around. Featuring environmental storytelling and a backstory progressed through NPC dialogue, a handful of notes & radio broadcast.
A small but detailed new worldspace with a fully functional settlement, 3 minor locations, and many small points of interest along the ocean floor.
A working animated Boat that will take you to the Island.
A brief Lore Friendly Quest with optional side objectives and a custom quest icon animation.
Immersive repairs that allow the player to fix the broken buildings in the settlement.
Custom music selection featuring music from previous fallout games.(all music has correct permissions for use)
Balanced loot (mostly handled by leveled lists)
Custom weather selection featuring a blend of Far Harbor and Commonwealth weathers.
Karma by Bp42s will be detected if installed and there will be Karma gain/loss depending on your choices.
The official start to the quest is by using the boat to the east of Croup Manor (Check Screenshot) Or the boat north west of the MS Azalea (Check Screenshot).
This location/quest is not combat focused so any player that can make their way to the east coast of the map will be able to complete the quest.
No perks are required at any point to progress the quests.
Install one of the main files with mod manager.
Far Harbor DLC is required.
This mod is not load order sensitive.
If Karma by Bp42s is installed in your load order it will be automatically detected and there will be Karma gain/loss depending on your choices during the quest.
Boon Island does not make any changes to cells within the commonwealth or Far Harbor worldspaces, instead using "persistent" records for the boats found in the world. This means it will not conflict with any mods that affect precombines.
This mod also does not change any vanilla game records. This means compatibility is extremely high.
Anyone can make translations for this mod as long as credit is given and the original file is a required download. Translators CAN earn donations points if they want to.
Special Thanks To: DoubleYouC - For generating the LOD and for various LOD related tweaks. Mark Morgan - for releasing the soundtrack "Vault Archives" as public domain. Aurelianis for repaired building assets. Pinedog for help with scripting & nifskope. Glitchfinder for Immersive Repair Scripts & Boat animation scripts. Seddon, Kinggath & Anyone else making Creation Kit tutorials. And anyone else offering helpful advice on Dak's Community Discord & Collective Modding - A BiRaitBec Legacy discord.