4 items

File information

Last updated

Original upload

Created by

cyanide4suicide

Uploaded by

cyanide4suicide

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces a variety of vanilla weapons with the Tavor X95 weapon mod by FX0x01

Share
Requirements
Permissions and credits
Changelogs
About
This mod replaces vanilla Assault Rifles, Combat Rifles, Institute Guns, Laser Guns, Pipe Guns, Plasma Guns, Radium Rifles and/or Submachine Guns with the Tavor X95 weapon mod by FX0x01. All plugins are ESL-flagged ESP's

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "Tavor X95" in-game and will follow the instance naming conventions
  • Replaced Pipe Guns and Submachine Guns will spawn with the 9mm Magazine, will be chambered in .38, and NPC's will spawn with vanilla .38 ammunition
  • Replaced Assault Rifles, Combat Rifles, Institute Guns, Laser Guns, Plasma Guns, and Radium Rifles will spawn with 5.56 magazines, will be chambered in 5.56, and NPC's will spawn with vanilla 5.56 ammunition
  • Common replaced weapons will spawn with MBUS iron sights or a small array of optics and red dot sights. Uncommon replaced weapons will spawn with a wider array of optics and red dot sights
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random material color
  • Replaced weapons will spawn with a random stock
  • Replaced weapons may have a small chance of spawning with a lower rail foregrip
  • Replaced weapons may spawn with a muzzle attachment


Compatibility

- By default, the Tavor X95 weapon mod has a Reloads System built in. By extension, replaced weapons will also have built-in Tactical Reloads System animations


Installation

1. Make sure Fallout 4 is updated to version 1.10.163 or higher (Tested using a game version prior to Bethesda's 2024 next-gen update)

2. Download and install: Tavor X95 by FX0x01: https://www.nexusmods.com/fallout4/mods/66667

3. Make sure the ESP files for that mod are activated and all the assets from it are in your Fallout 4 data folder

4. Install this mod. Select the replacers you want in the installer and click finish

5. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used

(Required) Tavor X95 by FX0x01: https://www.nexusmods.com/fallout4/mods/66667


Credits

All credits and thanks goes to the people involved in making the Tavor X95 weapon mod. Below are a list of credits taken from the original mod page: 

  • garkain, Noodle Weirdo, Neto, F34R, Ha_ru, Farengar, florianneumann, Tigg, Zraider, link-pain, Oh Deer, LaurentiuN, britsobongo, Yukzx, Adshield, egorprotonov, ParallaxGameStudios, Alex Medina, Vadim Moraru, Joris Chambard, bodyacrypt, Lynx, Navaro, ajhakra, Triangulum