About this mod
This mod makes all ranged NPCs in the game, including companions, have the fastest possible reaction speed and most aggression and improves their accuracy based on race and faction.
- Requirements
- Permissions and credits
- Offensive Mult - Determines enemy aggression. FADE sets it to 1 (maximum) for every NPC. This and another mult discussed later are the crux of this mod.
- Defensive Mult - Determines how often melee enemies block and bash. FADE lowers this mult on all NPCs, so they can still block and bash, but do it less often.
- Ranged Accuracy Mult - Determines the size of the firing cone when NPCs fire their weapons. This is set according to both race and faction. Snipers and all robots and synths have near perfect accuracy. BoS and Gunners are a step below that. Super Mutants, Raiders and anyone wearing Power Armor are at the bottom. Don't think this means their accuracy is bad, every NPC has gotten a considerable boost from vanilla. But it's not just cranking all dials to 11, Raiders will absolutely have worse accuracy than Synth, as they should. And don't worry, every other faction and race was changed similarly as well, but these are the most important.
- Wait Mult - The other mult that is the crux of this mod. This mult tells the NPC how long to wait before making any decision. In reality, every NPC in the game knows what to do instantly. This mult artificially extends the process of decision making. I set this mult to 0 on every NPC.
- Cover Search Distance Mult - This mult determines how far an NPC will run to get to cover. I've doubled this mult, meaning NPCs will do it a lot more often.
- Dueling or Flanking Flag - A dueling enemy will path directly to the player. A flanking enemy will travel sideways instead, attempting to flank the player. All melee and power armor NPCs are set to dueling, all ranged NPCs are set to flanking.
What all this amounts to is, every NPC that is affected by FADE will be more aggressive and have better reaction speed than any other AI mod out there. If you stay put and snipe enemies, they will chase you out of your cover from straight ahead and both sides. NPCs actually want to kill you, they don't take it easy on you because they're fodder, they want you to die.
Creatures like bloatflies, anglers and other animals that fire projectiles were not affected. Mostly humanoid enemies with ranged weapons, robots and turrets.
4est Gimp - AI Edits.esp
FADE.esp
Arbitration - Reduced Grenade Spam.esp
It needs to be in this order because 4est also edits Combat Styles, so put FADE after it to override them.
And please endorse 4est and Arbitration if you choose to use them with FADE.
If you play the Horizon overhaul, there is a stand alone version of FADE on my 1.9 patch page you should use instead of this one, as well as a 4est Gimp's AI Edits patch.