Don't you hate how Diamond City and Goodneighbour are always sunny? Not anymore! Supports all common weather mods!
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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File credits
The True Storms files use values derived from True Storms v1.4.
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Changelogs
Version v0.1
Initial Release
Version 0.2
Rewrite for more cross-mod compatibility.
Version 0.1
Initial Release
Wasteland Weather for Diamond City and Goodneighbor
It always bugged me that no matter what the weather outside the gates were, it was always sunny in Diamond City and Goodneighbor. The same fixed weather type at all times. Not anymore!
Let the weather in! Neither Diamond City nor Goodneighbor have a Region entry to speak of, but they do have climate. By overriding these records, not only can all the weather of the wasteland come in to the towns, but they persist when you enter or exit the load zones! Imagine that!
But how? By default the climate for Diamond City and Goodneighbour worldspaces is blank, being overwritten by a basic climate for both defined elsewhere. This is a simple mod that replaces this blank reference with the reference for DefaultClimate - the core climate almost all weather mods will touch!
That's right...
Supports ALL* weather mods!
*As long as the mod includes a DefaultClimate record, this mod will support it. That means NAC X, Truestorms, Vivid Weathers, and Seasonal Weathers should work fine!
Put at the bottom of your load order after anything that can affect climate.