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GoArray

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About this mod

My attempt at Vault 31, 32 & 33 that were featured in the Fallout TV show (empty). Includes 3 individual settlements and a short quest. Optional (standalone) simple Power Outlet and Bathroom Sink.

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Note: Due to some changes v0.1.5b is not compatible with previous versions.

You must uninstall any previous version, load game > save, exit then install the new version. Sorry about this.

How to access the vaults / start the quest?


There's a red Pick-R-Up located North-West of Vault 111 that will take you to the Vault 31 garage. Approaching the truck will start the "For the Love of the Game" quest.



Each vault must be cleared in order to take possession of its workshop.

The quest "For the Love of the Game" will take you on a tour of sorts of the vaults.  

Spoiler:  
Show
In the final stage, "Assault the Vault", surviving settlers will join you to assault the cryo chamber. Note! They can die! Find the Vault 31 workbench to complete the quest.


Each surviving vault dweller can be moved to a settlement in the workshop menu.

The vaults themselves are still very much empty of clutter (aside from a handful of NPCs)!  

Cheat mode!  

Before completing the quest! For those who just want to jump into building stuff.

Spoiler:  
Show
Instead of doing the quest (and importing your own scrap) you can jump in the dumpster in the garage to FAIL the quest, clear the vaults, spawn a set of vault keys and 3x500 of each scrap to help with building.


Vault Essentials: (Optional) Power Outlet and Bathroom Sink plugin included.

2 Simple workshop additions. The first is a Power Outlet that supplies 3 power both radiant and wired. The second is a Bathroom Sink which provides 2 water in exchange for 1 power (to run the pump, duh!)
See: Vault Essentials for the plugin only and more details. 

Spoilers, perhaps..


Layout of the 3 Vaults (note the lil red pick-r-up has been moved up). 31 is essentially 3 floors while 32 & 33 are 4 floors. See images for a couple of other blueprints (the blueprints are also included in the mod's files).


Vault 32's Atrium area.


Vault 31's floor moves!


...to reveal dirt for farming.


Playing around in Sim Settlements 2.


I had planned for this room to be the Armory as seen in the show, now it is.


Overseer hard at work. You can jump out of this and the windows across the way to the Atrium floor without the conduit in the way.


Fitting these 47 residence plots in the rooms on sublevel 2 (in a single vault!) doesn't require place everywhere or a similar mod). There's a lot of room in the main vaults. This vault 32 city plan was also producing ~50 food, 40 water and 80 Def. Vault 31 can be tricky. 


A caravan hitching point will appear in the parking garage and atriums after claiming the settlements. NOTE! Caravan brahmin still wander into the vaults.. working on it.


There's a drainage pipe in the corner for quick passage from the cryo chamber to the vault doors floor below.


And a couple larger rooms near the subway.

Tons of unused doors for.. future expansions, you own plugins? idk. 

Old video but should give you an idea of the layout and size.



Please report any issues, suggestions, etc.

As with all my mods, if anyone wants to take over and make this your own, please do!

I've done about all I'm going to do with it. If you improve upon it you're welcome to reupload just please let me know so I can link through to your mod, thanks for checking it out!